Weekly News #44

Hello Survivors and Welcome to the 44th weekly news! The time goes fast! Let's go--->
Fixes
Bug fixing work continues
-Fixed bugs are related to
-Inventory icon rotation.
-Weapon projectile replication.
-Strange light effects at the police station.
-Fixed issue when there was no waste product after using food or water.
-Fixed inventory bug with moving objects between each other
-Fixed water duplication near neighborhoods.
-Fixed issue when the player was able to use items multiple times
Animations
We are working on animations for our characters, currently, the prone animations was added.

Weapon
Some changes to the weapon-related issues were made, such as:
-SCAR AIM sight fixed.
-AK AIM sight fixed.
-1911 fire rate was increased.
-Weapon damage overhaul.
-Ricochet was added to SCAR, 1911, VAL.
-And other small changes.
Map
The design team continues their work on map improvements.
This is it for this week and like always thanks for your support! Special thanks to Amme for all the help he gives on testing!
More posts

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

Here's a quick update: Improved animal sounds for a more immersive experience. Progress on the ARS Rotor&Motor location for exciting loot hunts. More updates coming soon!

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads

Survivor Update: Bug fixes ongoing for inventory, melee weapon damage, chat, and ESC menu. Added recipes for Marauder. Map improvements continue.