Weekly News #44

Hello Survivors and Welcome to the 44th weekly news! The time goes fast! Let's go--->
Fixes
Bug fixing work continues
-Fixed bugs are related to
-Inventory icon rotation.
-Weapon projectile replication.
-Strange light effects at the police station.
-Fixed issue when there was no waste product after using food or water.
-Fixed inventory bug with moving objects between each other
-Fixed water duplication near neighborhoods.
-Fixed issue when the player was able to use items multiple times
Animations
We are working on animations for our characters, currently, the prone animations was added.

Weapon
Some changes to the weapon-related issues were made, such as:
-SCAR AIM sight fixed.
-AK AIM sight fixed.
-1911 fire rate was increased.
-Weapon damage overhaul.
-Ricochet was added to SCAR, 1911, VAL.
-And other small changes.
Map
The design team continues their work on map improvements.
This is it for this week and like always thanks for your support! Special thanks to Amme for all the help he gives on testing!
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Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Welcome to this week's update! New detailed meshes from our 3D designers. Progress on transitioning to Unreal Engine 5. Landscape rework ongoing. Stay tuned for more updates next week!