Weekly News #44

Hello Survivors and Welcome to the 44th weekly news! The time goes fast! Let's go--->
Fixes
Bug fixing work continues
-Fixed bugs are related to
-Inventory icon rotation.
-Weapon projectile replication.
-Strange light effects at the police station.
-Fixed issue when there was no waste product after using food or water.
-Fixed inventory bug with moving objects between each other
-Fixed water duplication near neighborhoods.
-Fixed issue when the player was able to use items multiple times
Animations
We are working on animations for our characters, currently, the prone animations was added.

Weapon
Some changes to the weapon-related issues were made, such as:
-SCAR AIM sight fixed.
-AK AIM sight fixed.
-1911 fire rate was increased.
-Weapon damage overhaul.
-Ricochet was added to SCAR, 1911, VAL.
-And other small changes.
Map
The design team continues their work on map improvements.
This is it for this week and like always thanks for your support! Special thanks to Amme for all the help he gives on testing!
More posts

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.

New sniper rifles with customizable scopes and skill system for precision shooting. Development may experience delays due to situation in Ukraine.

Testing phase underway for upcoming patch 0.5.0.0. Focus on multiplayer testing, server browser improvements, and adding survival. New factions with bonuses coming soon.

New level added for enhanced gameplay. Nighttime becomes immersive and dangerous with new sound features. Stay tuned for more updates next week!