Weekly News #44

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Hello Survivors and Welcome to the 44th weekly news! The time goes fast! Let's go--->

Fixes
Bug fixing work continues
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Fixed bugs are related to
-Inventory icon rotation.
-Weapon projectile replication.
-Strange light effects at the police station.
-Fixed issue when there was no waste product after using food or water.
-Fixed inventory bug with moving objects between each other
-Fixed water duplication near neighborhoods.
-Fixed issue when the player was able to use items multiple times

Animations
We are working on animations for our characters, currently, the prone animations was added.

Animation


Weapon
Some changes to the weapon-related issues were made, such as:
-SCAR AIM sight fixed.
-AK AIM sight fixed.
-1911 fire rate was increased.
-Weapon damage overhaul.
-Ricochet was added to SCAR, 1911, VAL.
-And other small changes.

Map
The design team continues their work on map improvements.

This is it for this week and like always thanks for your support! Special thanks to Amme for all the help he gives on testing! 

More posts

Weekly News #126
Weekly News #126

New assets and lore objects are being added to enhance immersion, while the team expands with the hiring of two more 3D artists. Have a great weekend!

Weekly News #153
Weekly News #153

This week: AI upgrades for aggressive animals and blood effects added. Stay tuned for more updates! See you next week!

Weekly New #164
Weekly New #164

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

Game Development Roadmap:
Game Development Roadmap: From Concept to Launch with Farom Studio

Game development is a long term investment and to be able to reach the final stage of the game development You will need to consider lot of things.