Weekly News #97

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Another week another weekly.
Hey everyone, hope you are doing great, so let's cut to the chase.


New meshes and the new level


Thanks to our new designers we can create new locations and game content much faster, and here is one of them. The Eagles Pride Customs. The work is still in progress, however, you already can see that it will take some time to loot out this location. A nice spot to ambush. So if someone invites you to Eagles Pride, it's probably a trap.

Level Design


Game Development


Testing time


We are finishing the public patch and right now we are in the process of final tests, to get rid of bugs and polish some things that are out of order at some point. This weekend we will be running some stress tests and full feature tests. Once we are sure that everything is in order we will deploy the public test branch.
After the public tests, we will collect the feedback and make some adjustments to the feature priority depending on the feedback. Fingers crossed.

That's all for today weekly, waiting for You in a public test and cya next week :)

More posts

Weekly News #61
Weekly News #61

Hello! Finalizing new craft menu and UI updates. Enhancing audio with location-based effects. Programmers working on performance optimization. That's all for now. Stay tuned!

New website
New website

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Update news
Update news

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.