Weekly News #97

#

Another week another weekly.
Hey everyone, hope you are doing great, so let's cut to the chase.


New meshes and the new level


Thanks to our new designers we can create new locations and game content much faster, and here is one of them. The Eagles Pride Customs. The work is still in progress, however, you already can see that it will take some time to loot out this location. A nice spot to ambush. So if someone invites you to Eagles Pride, it's probably a trap.

Level Design


Game Development


Testing time


We are finishing the public patch and right now we are in the process of final tests, to get rid of bugs and polish some things that are out of order at some point. This weekend we will be running some stress tests and full feature tests. Once we are sure that everything is in order we will deploy the public test branch.
After the public tests, we will collect the feedback and make some adjustments to the feature priority depending on the feedback. Fingers crossed.

That's all for today weekly, waiting for You in a public test and cya next week :)

More posts

Weekly News #110
Weekly News #110

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Weekly News #160
Weekly News #160

New year, new features! Quick commands enhance squad coordination, while explosive tactics get a boost with fire extinguishers and exploding truck wheels. Happy New Year! 🎉

Weekly News #154
Weekly News #154

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!

Weekly News #109
Weekly News #109

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!