Weekly News #97

#

Another week another weekly.
Hey everyone, hope you are doing great, so let's cut to the chase.


New meshes and the new level


Thanks to our new designers we can create new locations and game content much faster, and here is one of them. The Eagles Pride Customs. The work is still in progress, however, you already can see that it will take some time to loot out this location. A nice spot to ambush. So if someone invites you to Eagles Pride, it's probably a trap.

Level Design


Game Development


Testing time


We are finishing the public patch and right now we are in the process of final tests, to get rid of bugs and polish some things that are out of order at some point. This weekend we will be running some stress tests and full feature tests. Once we are sure that everything is in order we will deploy the public test branch.
After the public tests, we will collect the feedback and make some adjustments to the feature priority depending on the feedback. Fingers crossed.

That's all for today weekly, waiting for You in a public test and cya next week :)

More posts

Lost Region Weekly
Lost Region Weekly #2

Here is the new weekly update. This week's patches: 0.1.0.4g, 0.1.0.4.h, 0.1.0.4.I, 0.1.0.4j

Weekly News #184
Weekly News #184

Improved radio communication and base resupply. New recruitment methods for mercenaries. Have a great weekend! See you next week!

Weekly News #108
Weekly News #108

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

Weekly News #103
Weekly News #103

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.