Weekly News #52

What are we working on right now?
Our game designer has finished the new craft list. In the next updates, you will see new craftable tools, weapons, placeable stuff, and new gadgets. Our 3D artist already working on the new meshes and the programmer already working on its logic. New Animations are coming to the lost regions with new features. We are working on more immersive animations, such as when your character is standing in a cold place he will shake and try to warp up.
What is coming today?
Today we will publish a small but still important patch. It should optimize the game and make your FPS rate more stable. We are finishing the preparations for the deployment.
More posts

Recent Developments: New sound engine implemented, enhancing realism. Map improvements ongoing for better gameplay. Achievements soon to be added, with new icons in the works.

Players pick from hidden cave, farm, or industrial bases, each with unique benefits. Crafting becomes a money-making opportunity for top-quality gear. Happy weekend!

This week: UI optimization nearly complete, improving gameplay experience. Plus, our level designer is crafting a new level—exciting updates ahead!

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.