Weekly News #59

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Hello, scavengers and survivors! As always a fast recap on what is going on with Lost Region.


New collision for cars


We've been testing new shooting sounds in the arena that we've made precisely for testing and noticed that hiding behind the cars is OP because you don't know where the bullet will hit. After this test, we've created a new car collision. Now it is far more accurate.

Optimization process


Collision optimization


Game Development


Unreal Engine 5


Glass destruction


On those tests that we've mentioned before we also found out that some of the glass will stop the bullet completely, so we decided to make it destructible and penetrable. So now fighting in the neighborhood will always come hand in hand with the sound of the broken glass.


Weather effects


We are currently working on weather effects, and visuals along with mechanics, such as temperature, wind, etc. Weather will add some dynamics to the survival elements. For example, that broken glass will no longer keep you warm inside the house/room, and you will start to freeze. There is a lot of work to do with this feature, as soon as it is ready we will add it to the game.

More posts

Weekly news #49
Weekly news #49

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Lost Region Development
Lost Region Development Update 20 Mar

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

0.2.3.7 Early Alpha
0.2.3.7 Early Alpha Patch Notes

New 0.2.3.7 versionis live and hot fix for 0.2.3.7 is published! Check for more details