Weekly News #59

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Hello, scavengers and survivors! As always a fast recap on what is going on with Lost Region.


New collision for cars


We've been testing new shooting sounds in the arena that we've made precisely for testing and noticed that hiding behind the cars is OP because you don't know where the bullet will hit. After this test, we've created a new car collision. Now it is far more accurate.

Optimization process


Collision optimization


Game Development


Unreal Engine 5


Glass destruction


On those tests that we've mentioned before we also found out that some of the glass will stop the bullet completely, so we decided to make it destructible and penetrable. So now fighting in the neighborhood will always come hand in hand with the sound of the broken glass.


Weather effects


We are currently working on weather effects, and visuals along with mechanics, such as temperature, wind, etc. Weather will add some dynamics to the survival elements. For example, that broken glass will no longer keep you warm inside the house/room, and you will start to freeze. There is a lot of work to do with this feature, as soon as it is ready we will add it to the game.

More posts

Weekly News #85
Weekly News #85

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!

Weekly News #140
Weekly News #140

Weekly Update: Tech Advancements: Cell phone networks for questing and real-time faction updates. Map Modernization: Adding more points of interest.

Lost Region IndieGoGo
Lost Region IndieGoGo Campaign

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Latest News
Latest News

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!