Weekly News #59

#

Hello, scavengers and survivors! As always a fast recap on what is going on with Lost Region.


New collision for cars


We've been testing new shooting sounds in the arena that we've made precisely for testing and noticed that hiding behind the cars is OP because you don't know where the bullet will hit. After this test, we've created a new car collision. Now it is far more accurate.

Optimization process


Collision optimization


Game Development


Unreal Engine 5


Glass destruction


On those tests that we've mentioned before we also found out that some of the glass will stop the bullet completely, so we decided to make it destructible and penetrable. So now fighting in the neighborhood will always come hand in hand with the sound of the broken glass.


Weather effects


We are currently working on weather effects, and visuals along with mechanics, such as temperature, wind, etc. Weather will add some dynamics to the survival elements. For example, that broken glass will no longer keep you warm inside the house/room, and you will start to freeze. There is a lot of work to do with this feature, as soon as it is ready we will add it to the game.

More posts

Lost Region Small
Lost Region Small Info Update

Currently, we moving to UE 4.2, so the update will be delayed for a couple of weeks.

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly News #146
Weekly News #146

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!

Weekly News #113
Weekly News #113

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!