Weekly News #66

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Hello and welcome to another weekly news.


New Level


Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.

Level Design


Optimization


Test results


As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.

You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)

More posts

Weekly News #58
Weekly News #58

Recent Developments: New sound engine implemented, enhancing realism. Map improvements ongoing for better gameplay. Achievements soon to be added, with new icons in the works.

Weekly News #64
Weekly News #64

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Lost Region
Lost Region

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

Weekly News #152
Weekly News #152

Introducing shooting dummies to improve accuracy and recoil control, along with upgrades to lootable cars for more valuable loot opportunities.