Weekly News #66

Hello and welcome to another weekly news.
New Level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.


Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.
You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)
More posts

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Weekly Update: Added road details like speed bumps and trash cans. Integrating Metahuman for high-quality character creation. Progress continues despite challenges.