Weekly News #66

Hello and welcome to another weekly news.
New Level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.


Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.
You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)
More posts

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

New 0.2.3.7 versionis live and hot fix for 0.2.3.7 is published! Check for more details

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.

Happy New Year 2019! Here's what we're working on: Multiplayer AI, dedicated servers for 4 regions, and optimization efforts for improved performance.