Weekly News #66

Hello and welcome to another weekly news.
New Level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.


Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.
You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)
More posts

New Features: Traits & Gear: Unique character skill leveling. Mini-games: Darts and Rubik's Cube for fun. Healthcare Equipment: Tools for survival.

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.

We are glad to announce that from today, we will publish weekly update news each Friday.