Weekly News #66

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Hello and welcome to another weekly news.


New Level


Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.

Level Design


Optimization


Test results


As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.

You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)

More posts

Lost Region 0.1.0
Lost Region 0.1.0 Update

New sea locations, bunkers, Battle Royal mode, weapon inventory, free camera, backpacks & bug fixes!

W.N.C: Infantry Game
W.N.C: Infantry Game Mechanics Quick Update

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads

Lost Region Development
Lost Region Development Update 28 Feb

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Lost Region Development
Lost Region Development Update 20 Mar

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints