Weekly News #66

Hello and welcome to another weekly news.
New Level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.


Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.
You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)
More posts

Lost Region Monthly Update: Upgraded to Unreal Engine 5.3. Training Facilities: Offline mercenary leveling. Community Challenges: Unite players for common goals.

New levels feature unique ecosystems, dynamic secrets, and strategic control points for factions. Explore extensive quests and hidden treasures in rich environments!

New year, new features! Quick commands enhance squad coordination, while explosive tactics get a boost with fire extinguishers and exploding truck wheels. Happy New Year! 🎉

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.