Weekly News #66

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Hello and welcome to another weekly news.


New Level


Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.

Level Design


Optimization


Test results


As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.

You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)

More posts

Weekly News #54
Weekly News #54

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

Weekly News #155
Weekly News #155

This week: Grenades in the works, including frag, flashbang, and smoke types. Also, recoil patterns for ARs are being reworked for more consistency.

Weekly News #178
Weekly News #178

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️

Weekly News #192
Weekly News #192

Autumn cleanup underway! Optimization round begins for smoother gameplay. Meanwhile, social features expand with Friends Squad, making teaming up easier. 😊