Weekly News #66

Hello and welcome to another weekly news.
New Level
Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.


Test results
As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.
You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)
More posts

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

This week: Grenades in the works, including frag, flashbang, and smoke types. Also, recoil patterns for ARs are being reworked for more consistency.

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️

Autumn cleanup underway! Optimization round begins for smoother gameplay. Meanwhile, social features expand with Friends Squad, making teaming up easier. 😊