Weekly News #66

#

Hello and welcome to another weekly news.


New Level


Here is the level that our designer came up with. He said and I quote, "IT was made for keeping people in". In the future, these block posts would be a crucial point of interest, as for now, it would be another level for specific loot and a great place to get in ambush.

Level Design


Optimization


Test results


As always our testers are helping us to make a better game, the work is going pretty well, some issues were expected and we already had a solution, but others took more time to determine the better decision. A lot of them aren't critical, more of cosmetical issues, like rendering distance, floating objects, etc. Nothing we can't handle. This subject is more of a shoutout for testers.

You are helping us guys and we appreciate it. :) That's all for today. Don't get lost. ;)

More posts

Weekly News #41
Weekly News #41

Testing phase underway for upcoming patch 0.5.0.0. Focus on multiplayer testing, server browser improvements, and adding survival. New factions with bonuses coming soon.

Weekly News #26
Weekly News #26

Survivor Update: Fixes include binding bugs, crashes, and mesh material issues. Optimization efforts ongoing with HLODs and light rework to boost FPS.

Lost Region IndieGoGo
Lost Region IndieGoGo Campaign

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Weekly news #34
Weekly news #34

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.