Weekly News #61

Welcome friends, comrades, and lost ones. Here is another portion of the news regarding Lost Region development.
NEW CRAFT MENU
We are finishing the new craft menu and would like to show you how it going to look. Along with the craft menu, we are making a new UI and HUD. Soon we will completely update the UI.

SOUND, REVERB ZONES
Working on the sound is underway. Now the sound will change depending on your location, for example, in caves and tunnels, it becomes deeper and echo-like. Inside houses, the surrounding sound will apply a low-pass filter. Now the sound will help you to determine how close is your enemy, so better sneak up.
OPTIMIZATION
Our programmer is working hard to make the game faster and FPS more stable. The huge work has been done already and we continue to upgrade our game to bring you a good product. That's all for this week. See ya next week ;)
More posts

Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!

Lost Region introduces a voting mechanic! Earn Level 3 reputation to vote on key faction decisions. Dynamic faction leaders bring unique bonuses and strategic shifts. Political cycles allow weekly leadership changes. Support minor factions to enhance their bonuses. Stay tuned for more updates!

Latest fixes: AI pathfinding upgrades, inventory bug squashes, and backend service improvements. Stay tuned for updates next week!