LOST REGION WEEKLY #5

Hi All!
Today we post some news about fixes that were released this week:
0.1.0.6a:
-Improvements to AI pathfinding system. We are making AI better before the new map release, we teach them to swim, jump, and crouch.
-Some bug fixes on the inventory system.
0.1.0.6b:
-New info panel for patch notes, now it's working with our backend service.
-New backend service implementation started.
0.1.0.6c:
-HOTFIX, game connection to the backend on some machines.
0.1.0.6d:
-Fixed AI not starting patrol sequence, they were simply staying after the spawn.
That's all for this week. Next week we plan to return to crafting the system and make more improvements to the backend service.
Thanks, Farom Studio Team.
More posts

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.