LOST REGION WEEKLY #5

Hi All!
Today we post some news about fixes that were released this week:
0.1.0.6a:
-Improvements to AI pathfinding system. We are making AI better before the new map release, we teach them to swim, jump, and crouch.
-Some bug fixes on the inventory system.
0.1.0.6b:
-New info panel for patch notes, now it's working with our backend service.
-New backend service implementation started.
0.1.0.6c:
-HOTFIX, game connection to the backend on some machines.
0.1.0.6d:
-Fixed AI not starting patrol sequence, they were simply staying after the spawn.
That's all for this week. Next week we plan to return to crafting the system and make more improvements to the backend service.
Thanks, Farom Studio Team.
More posts

This week: Trade: Direct exchange and trading in development, boosting player interaction. Grenade update: Frag, flashbang, smoke grenades, and Molotov cocktails.

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.