LOST REGION WEEKLY #5

#

Hi All!

Today we post some news about fixes that were released this week:
0.1.0.6a:
-Improvements to AI pathfinding system. We are making AI better before the new map release, we teach them to swim, jump, and crouch.
-Some bug fixes on the inventory system.

0.1.0.6b:
-
New info panel for patch notes, now it's working with our backend service.
-New backend service implementation started.

0.1.0.6c:
-HOTFIX, game connection to the backend on some machines.

0.1.0.6d:
-
Fixed AI not starting patrol sequence, they were simply staying after the spawn.

That's all for this week. Next week we plan to return to crafting the system and make more improvements to the backend service.

Thanks, Farom Studio Team.

More posts

Weekly News #84
Weekly News #84

Roads undergoing rework for smoother transitions. Deep cave level in progress, offering risky shortcuts. Stay tuned for updates next week!

Weekly News #68
Weekly News #68

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

Weekly news #71
Weekly news #71

This week: Added gamma option to adjust brightness. Developing clearer HUD with vital stats. Introducing adrenaline feature for survival boosts.

Weekly News #78
Weekly News #78

Today, we're focusing on visual upgrades: Lighting: Smooth sun movements for stunning scenery. Foliage and materials enhancements. New level: Hidden outpost.