LOST REGION WEEKLY #5

Hi All!
Today we post some news about fixes that were released this week:
0.1.0.6a:
-Improvements to AI pathfinding system. We are making AI better before the new map release, we teach them to swim, jump, and crouch.
-Some bug fixes on the inventory system.
0.1.0.6b:
-New info panel for patch notes, now it's working with our backend service.
-New backend service implementation started.
0.1.0.6c:
-HOTFIX, game connection to the backend on some machines.
0.1.0.6d:
-Fixed AI not starting patrol sequence, they were simply staying after the spawn.
That's all for this week. Next week we plan to return to crafting the system and make more improvements to the backend service.
Thanks, Farom Studio Team.
More posts

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!