Weekly News #67

Hello Friday, and hello to all the survivors.
Ability system update
We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the issues that may come up. We are very pleased with this new ability system it makes a lot of stuff more convenient for developers and players, and we are hoping that you will enjoy it as well.
New Level
We already have warehouses, neighborhoods, factories, and a lot of other stuff. Our level designer is tired of sitting at home due to quarantine and he decided to make himself a camp. Simple but awesome level, a place of meditation.


That's all for today, we will keep you posted on behalf of the ability system and other features that we are preparing for the upcoming patch. Thank YOU all for all the support. CYA next week ;)
More posts

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

Updating squad features for better coordination and loot tracking, along with progress on a new expansive level. Stay tuned for more updates next week!

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!