Weekly News #67

Hello Friday, and hello to all the survivors.
Ability system update
We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the issues that may come up. We are very pleased with this new ability system it makes a lot of stuff more convenient for developers and players, and we are hoping that you will enjoy it as well.
New Level
We already have warehouses, neighborhoods, factories, and a lot of other stuff. Our level designer is tired of sitting at home due to quarantine and he decided to make himself a camp. Simple but awesome level, a place of meditation.


That's all for today, we will keep you posted on behalf of the ability system and other features that we are preparing for the upcoming patch. Thank YOU all for all the support. CYA next week ;)
More posts

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.

Survivor Update: Bug fixes ongoing for inventory, melee weapon damage, chat, and ESC menu. Added recipes for Marauder. Map improvements continue.

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!