Weekly News #67

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Hello Friday, and hello to all the survivors.


Ability system update


We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the issues that may come up. We are very pleased with this new ability system it makes a lot of stuff more convenient for developers and players, and we are hoping that you will enjoy it as well.


New Level


We already have warehouses, neighborhoods, factories, and a lot of other stuff. Our level designer is tired of sitting at home due to quarantine and he decided to make himself a camp. Simple but awesome level, a place of meditation.

Level Design Unreal Engine


Game Development


That's all for today, we will keep you posted on behalf of the ability system and other features that we are preparing for the upcoming patch. Thank YOU all for all the support. CYA next week ;) 

More posts

Weekly News #47
Weekly News #47

Hello Survivors, This week: Bug fixes ongoing. Added VSync option. New pickup animations. Torch reintroduced. Thanks for your support!

Weekly News #182
Weekly News #182

Tailoring: Craft and repair clothes. Local Bosses: Bandits grow stronger with success. See you next week!

Weekly News #89
Weekly News #89

This week: AI behavior rework for more realism. Map improvements ongoing, with updates from our level designer. Stay tuned for more!

Lost Region Update
Lost Region Update

We had a delay with the release of the patch, so we decided to make optimizations and update the world.