Weekly News #67

Hello Friday, and hello to all the survivors.
Ability system update
We've told you that we are implementing a new ability system, and implementation is almost done. What's left is: 1. Finish implementation. 2. Fix all the aftermath issues. 3. Test it. 4. Fix the issues that may come up. We are very pleased with this new ability system it makes a lot of stuff more convenient for developers and players, and we are hoping that you will enjoy it as well.
New Level
We already have warehouses, neighborhoods, factories, and a lot of other stuff. Our level designer is tired of sitting at home due to quarantine and he decided to make himself a camp. Simple but awesome level, a place of meditation.


That's all for today, we will keep you posted on behalf of the ability system and other features that we are preparing for the upcoming patch. Thank YOU all for all the support. CYA next week ;)
More posts

Welcome to the Weekly News! Announce: Public Tests Inventory Rework Final testing underway for improved functionality and visuals. Have a great weekend! See you next week!

New "Hands Up" emote signals surrender or peace in NPC interactions. NPC reactions based on reputation, defeats, and player toughness. Enjoy the weekend! 🙌

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Latest updates: New weapons, improved AI faction detection, and preparation for Unreal Engine migration. Exciting developments ahead!