Weekly News #63

Hello to all who are still alive, to those who are dead click the respawn button. On to weekly news.
Danger in the dark
Our sound designer was making the night ambient sound, and he came up with a wolf's howl serenade. That was good actually, but very annoying. But then we thought that we could make the night more dangerous and make it more immersive. So now the night has a chance to bring you something deadly, and you will be worn about it through sound. For example, if a large pack of wolves is heading your way you will hear multiple loud howls. So better stay at the fire watchtower with your friends. Although this feature might not come with the upcoming patch, we will try to make it happen. This is one of the ways that we are using sound to tell something to the player and there will be more. So listen carefully.
New Level
Here is one of the new levels that our level designer was working on.



That's all for today. Thank you for your time, hope to see You next week ;)
More posts

This week: new assets, two mini-games (checkers, darts), environment enhancements, and ongoing mini-games development for safe house entertainment.

Update on old levels: 3D designers working on new meshes for visual overhaul. Tech artists focusing on lights rework for optimized FPS. Animations and sound enhancements planned.

Introducing Prison Development: colossal site for exploration and strategy. Cobra and Sentinel factions navigate missions and stealth ops. Stay tuned for updates!

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.