Weekly News #64

How ya all doing guys? I hope awesome. Let's get to the weekly news.
Weapon modification
We've been working on the weapon modification menu, now you can modify your weapon from the inventory UI. It will make inventory management and weapon modification even more convenient.

As you can see on the screenshot, now you will be able to see the weapon stats and a detailed description of all the modifications. In the future, you will be able to make an entirely different gun from the stock gun. Although not all guns are eligible for modifications, you will still be able to put some scope on them, but some parts can't be replaced because of the weapon's construction. Work is still in progress, but we are getting there. Outside of the news we've been testing the new sound engine, found some bugs, and fixing it right now. That's all for this week. Have a great upcoming weekend guys ;)
More posts

Weekly news: Assets updated for new game time frame. QA underway for bug fixes. Optimization with Unreal Engine tools. Enjoy the weekend! See you next week!

New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.

We had a delay with the release of the patch, so we decided to make optimizations and update the world.

Happy New Year! Exciting updates ahead: city development underway, improved animations, and cutting-edge NVidia GameWorks features coming soon!