0.5.0.1 Patch

Special thanks for the bug reports to Amme and minho8012
What's new:
-Added deer random encounter.
-Weapons have a chance to spawn with some ammo.
-Ammo clips now spawn with some ammo.
-Now the player can select only one respawn bed.
-Trenton Manor added ivy mesh.
-Revisited VAVA Gas Station Roof.
-Building preview now removes if you switch to another quick bar.
-Building preview now removes if you exit building mode.
-Interaction with crates and other stuff turned off during building mode.
-Weapons are now automatically removed after you enter building mode.
-Updated camera position for easier targeting.
-Updated melee weapon animation, now it's easier to hit targets, like wolves.
-Wolves HP reduced.
-Increased time between random encounters.
-UI during "create new game" was updated.
What's fixed:
-Fixed collision at Shootz Gas Station.
-Fixed craft UI size.
-Fixed collision of railing at fire watch tower.
-Fixed the issue when the progress bar stayed on screen if a character died during eating/drinking/healing.
-Fixed crash that was caused by dropping weapon to clothes slot.
-Fixed the issue when clothes were disappearing if you dropped them between grid elements.
-Fixed the issue when wolves stop attacking after they reach the player.
-Fixed popping meshes in neighborhoods.
-Fixed main menu UI, now text should be displayed correctly.
-Fixed join failed message after you disconnect from the server.
-Fixed the issue when the player was returning to the same server after disconnect.
-Fixed inventory items had 0HP after the cloth was equipped.
More posts

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Three types of global events planned. PMC trade contracts introduced for faction collaboration. Enjoy your weekend!

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

Update on old levels: 3D designers working on new meshes for visual overhaul. Tech artists focusing on lights rework for optimized FPS. Animations and sound enhancements planned.