0.5.0.1 Patch

Special thanks for the bug reports to Amme and minho8012
What's new:
-Added deer random encounter.
-Weapons have a chance to spawn with some ammo.
-Ammo clips now spawn with some ammo.
-Now the player can select only one respawn bed.
-Trenton Manor added ivy mesh.
-Revisited VAVA Gas Station Roof.
-Building preview now removes if you switch to another quick bar.
-Building preview now removes if you exit building mode.
-Interaction with crates and other stuff turned off during building mode.
-Weapons are now automatically removed after you enter building mode.
-Updated camera position for easier targeting.
-Updated melee weapon animation, now it's easier to hit targets, like wolves.
-Wolves HP reduced.
-Increased time between random encounters.
-UI during "create new game" was updated.
What's fixed:
-Fixed collision at Shootz Gas Station.
-Fixed craft UI size.
-Fixed collision of railing at fire watch tower.
-Fixed the issue when the progress bar stayed on screen if a character died during eating/drinking/healing.
-Fixed crash that was caused by dropping weapon to clothes slot.
-Fixed the issue when clothes were disappearing if you dropped them between grid elements.
-Fixed the issue when wolves stop attacking after they reach the player.
-Fixed popping meshes in neighborhoods.
-Fixed main menu UI, now text should be displayed correctly.
-Fixed join failed message after you disconnect from the server.
-Fixed the issue when the player was returning to the same server after disconnect.
-Fixed inventory items had 0HP after the cloth was equipped.
More posts

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

This week: AI upgrades for aggressive animals and blood effects added. Stay tuned for more updates! See you next week!

Improved radio communication and base resupply. New recruitment methods for mercenaries. Have a great weekend! See you next week!

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