Weekly News #65

Hello survivors, welcome to the weekly news.
Ability system and healthcare
We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements. Here is what we are working on:


We are working on the implementation of the buff/debuff system and injury system. With this feature you will be able to boost your character to become more prepared for upcoming challenges and also those upcoming challenges may injure your character, you'll need to handle those injuries. Some of the injuries are temporary, which means that they will end after some time. Some will be permanent until you find a way to cure them. For example, a broken arm will greatly increase your fire spread. You can wait until your arm is cured by itself, which can take some time. Or you can heal it, which is way quicker but requires some resources from you. Along with buffs and debuffs, temperature will become your ally or foe, depending on the situation.
That's all for today, with each day Lost Region becomes greater in terms of fun and features. And it is all thanks for your support. Stay frosty out there, or not depending on the situation. ;)
More posts

We are glad to announce that from today, we will publish weekly update news each Friday.

Today, we're focusing on visual upgrades: Lighting: Smooth sun movements for stunning scenery. Foliage and materials enhancements. New level: Hidden outpost.

Quick update: New craft system almost finished. Transitioning to new sound engine next year. New craft items available in-game. Happy New Year! Thanks for the support. Best, Dev Team

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!