Weekly News #65

Hello survivors, welcome to the weekly news.
Ability system and healthcare
We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements. Here is what we are working on:


We are working on the implementation of the buff/debuff system and injury system. With this feature you will be able to boost your character to become more prepared for upcoming challenges and also those upcoming challenges may injure your character, you'll need to handle those injuries. Some of the injuries are temporary, which means that they will end after some time. Some will be permanent until you find a way to cure them. For example, a broken arm will greatly increase your fire spread. You can wait until your arm is cured by itself, which can take some time. Or you can heal it, which is way quicker but requires some resources from you. Along with buffs and debuffs, temperature will become your ally or foe, depending on the situation.
That's all for today, with each day Lost Region becomes greater in terms of fun and features. And it is all thanks for your support. Stay frosty out there, or not depending on the situation. ;)
More posts

New map, crafting system, weapons, minimap, animations, interface redesign, character clothing, interactive flora, and cooking recipes added!

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.