Weekly News #65

Hello survivors, welcome to the weekly news.
Ability system and healthcare
We are working on the new ability system, which will open new horizons for character management and will also discover new gameplay elements. Here is what we are working on:


We are working on the implementation of the buff/debuff system and injury system. With this feature you will be able to boost your character to become more prepared for upcoming challenges and also those upcoming challenges may injure your character, you'll need to handle those injuries. Some of the injuries are temporary, which means that they will end after some time. Some will be permanent until you find a way to cure them. For example, a broken arm will greatly increase your fire spread. You can wait until your arm is cured by itself, which can take some time. Or you can heal it, which is way quicker but requires some resources from you. Along with buffs and debuffs, temperature will become your ally or foe, depending on the situation.
That's all for today, with each day Lost Region becomes greater in terms of fun and features. And it is all thanks for your support. Stay frosty out there, or not depending on the situation. ;)
More posts

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

This week: UI optimization nearly complete, improving gameplay experience. Plus, our level designer is crafting a new level—exciting updates ahead!

Players pick from hidden cave, farm, or industrial bases, each with unique benefits. Crafting becomes a money-making opportunity for top-quality gear. Happy weekend!

Weekly Update: Crafting system overhaul underway, introducing hand-made radios and more. New meshes like ultrasound machines enhance gameplay.