Weekly News #74

#

Hello everyone! On to the news.


Optimization


The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.

Before

Streaming


After

Game Optimization


Music


There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.

https://youtu.be/US9vQfPDr-w
 

More posts

Weekly News #75
Weekly News #75

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.

Weekly News #140
Weekly News #140

Weekly Update: Tech Advancements: Cell phone networks for questing and real-time faction updates. Map Modernization: Adding more points of interest.

Weekly News #94
Weekly News #94

New 3D designers onboarded, accelerating content creation. Check out their work on car repair stations. Also, we're in the semi-finals of the DEV contest. Support us by voting!

Latest News
Latest News

Here is some latest news about our project: Xbox One, New UI, and Community Forum. check for more!