Weekly News #74

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Hello everyone! On to the news.


Optimization


The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.

Before

Streaming


After

Game Optimization


Music


There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.

https://youtu.be/US9vQfPDr-w
 

More posts

Weekly News #68
Weekly News #68

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

Weekly news #73
Weekly news #73

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Weekly News #85
Weekly News #85

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!

Weekly News #76
Weekly News #76

Map upgrades: Our level designer is enhancing mountain views. Optimization: Improving game performance and stability. UI upgrades: Enhancing user interface.