Weekly News #74

Hello everyone! On to the news.
Optimization
The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.
Before

After

Music
There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.
https://youtu.be/US9vQfPDr-w
More posts

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

This week: Grenades in the works, including frag, flashbang, and smoke types. Also, recoil patterns for ARs are being reworked for more consistency.

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!