Weekly News #74

Hello everyone! On to the news.
Optimization
The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.
Before

After

Music
There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.
https://youtu.be/US9vQfPDr-w
More posts

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

We joined Games Gathering, networking and sharing insights with industry leaders, igniting our passion for game development. Stay tuned for more updates and support Ukrainian platforms!

Today we want to share some new screenshots and answer comments and questions from users.

Ladders now climbable, NPCs may surrender or flee. More movement options and AI improvements coming. Enjoy your weekend!