Weekly News #74

Hello everyone! On to the news.
Optimization
The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.
Before

After

Music
There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.
https://youtu.be/US9vQfPDr-w
More posts

Weekly Update: New interactive details added for scavenging. Introducing energy parameter for fatigue management. More updates next week!

Update: Enhanced character animations, UI redesign, and ongoing world expansion. Stay tuned for more game developments from Farom Studio Team.

New 3D designers onboarded, accelerating content creation. Check out their work on car repair stations. Also, we're in the semi-finals of the DEV contest. Support us by voting!

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.