Weekly News #74

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Hello everyone! On to the news.


Optimization


The best way to show that you love your players is to optimize things! That's why we are optimizing everything and always. Today's optimization will be about the render distance of LODs'. Since most meshes use standard LODs settings, you need to manually set up their render distance option. Previously, most buildings changed their detail level from a large distance, which caused the game to freeze. Now their detail level changes from the short distance which will increase the stable FPS.

Before

Streaming


After

Game Optimization


Music


There are a bunch of new tracks coming to the game. Here are guitar tracks that you will be able to hear.

https://youtu.be/US9vQfPDr-w
 

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Weekly news #49
Weekly news #49

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Weekly News #36
Weekly News #36

Survivor Update: Bug fixing continues, New location development nearing completion. Added new clothing category to craft.

Weekly News #27
Weekly News #27

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!

Weekly news #34
Weekly news #34

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.