Weekly News #77

#

Weekly news is on guys. :)


New level. Bunker


I hope you noticed that the surroundings look like the post-soviet era, and what are the Soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy loot. Work is in progress, and right now, our level designer is working on the inner cave, then on the bunker entrance, and then on the bunker itself, so we'll show you what he came up with in a few weeks.

New Level


Level Design


Unreal Engine Game Development


Food rebalance. And food features


We've decided to remove the death penalty for not eating. And now it will provide you certain buffs if you ate something cooked, debuffs if you ate something rotten or raw, and huge debuffs if you didn't eat at all. So in terms of survival better to eat something than not eat at all. This will remove the annoyance of dying from starvation during a fight or loot but still will remain crucial as a survival feature. 


Fixes


And there are always fixes. Right now we are working on collision, to get rid of stuck-in-the-rock issues. This will take some time, but it is necessary.

More posts

Farom Studio team
Farom Studio team wishes you a Merry Christmas!

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮

Weekly News #135
Weekly News #135

Weekly Update: Fuel and electricity mechanics for player bases. Map rework adds hidden areas with puzzles. Lost Region transitions to Free-to-Play!

Weekly News #180
Weekly News #180

Airport development continues, guarded by Sentinel Alliance. QA underway, turning bugs into potential features. Have a great weekend! 😉

Weekly News #170
Weekly News #170

Map control and hiring PMC mercenaries offer strategic advantages and cooperative opportunities. More updates coming next week!