Weekly News #77

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Weekly news is on guys. :)


New level. Bunker


I hope you noticed that the surroundings look like the post-soviet era, and what are the Soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy loot. Work is in progress, and right now, our level designer is working on the inner cave, then on the bunker entrance, and then on the bunker itself, so we'll show you what he came up with in a few weeks.

New Level


Level Design


Unreal Engine Game Development


Food rebalance. And food features


We've decided to remove the death penalty for not eating. And now it will provide you certain buffs if you ate something cooked, debuffs if you ate something rotten or raw, and huge debuffs if you didn't eat at all. So in terms of survival better to eat something than not eat at all. This will remove the annoyance of dying from starvation during a fight or loot but still will remain crucial as a survival feature. 


Fixes


And there are always fixes. Right now we are working on collision, to get rid of stuck-in-the-rock issues. This will take some time, but it is necessary.

More posts

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We are glad to present a new video from W.N.C: Infantry about squad skills. check for more info.

Weekly News #125
Weekly News #125

Introducing the Forest Raven pistol: powerful yet demanding, with skill-based perks. Stay tuned for more updates on our expanding gun lineup and skill system.

Weekly News #152
Weekly News #152

Introducing shooting dummies to improve accuracy and recoil control, along with upgrades to lootable cars for more valuable loot opportunities.

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!