Weekly News #77

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Weekly news is on guys. :)


New level. Bunker


I hope you noticed that the surroundings look like the post-soviet era, and what are the Soviets good at? Building hidden bunkers. Our level designer created a new hidden level, which might be hard to find, but is rewarding with juicy loot. Work is in progress, and right now, our level designer is working on the inner cave, then on the bunker entrance, and then on the bunker itself, so we'll show you what he came up with in a few weeks.

New Level


Level Design


Unreal Engine Game Development


Food rebalance. And food features


We've decided to remove the death penalty for not eating. And now it will provide you certain buffs if you ate something cooked, debuffs if you ate something rotten or raw, and huge debuffs if you didn't eat at all. So in terms of survival better to eat something than not eat at all. This will remove the annoyance of dying from starvation during a fight or loot but still will remain crucial as a survival feature. 


Fixes


And there are always fixes. Right now we are working on collision, to get rid of stuck-in-the-rock issues. This will take some time, but it is necessary.

More posts

Weekly News #115
Weekly News #115

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.

Weekly News #178
Weekly News #178

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️

Weekly News #159
Weekly News #159

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.

Weekly News #133
Weekly News #133

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!