Weekly News #55

Hi all, here are the latest news regarding Lost Region development.
Quests and in-game guide
We are working on the quests and in-game guide. The purpose of the in-game guide is to make it easier for new players to get into the game. To understand how to survive and not to starve to death. The purpose of quests will be to provide another way to get something useful and to give some other goals besides stashing all useful in the storage on your base.
Unreal Engine 4.26
We are finishing our transfer from Unreal Engine 4.25 to Unreal Engine 4.26. Once it is done we will test all that might go wrong due to the engine version swap, it will provide more game stability and some graphics improvements.
New items to craft
Here are some of the new items that our 3D designer gave us to share.

More posts

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮

Crosshair removed for immersive experience. Shooting system revamped for precision. Introducing Laser Sight for aiming aid. Have a great weekend! ;)

Introducing the versatile shotgun with multiple upgrades. Updates on Unreal Engine 5 enhancements and new tools introduced: knives, axe, and flashlight.