Weekly News #55

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Hi all, here are the latest news regarding Lost Region development.


Quests and in-game guide


We are working on the quests and in-game guide. The purpose of the in-game guide is to make it easier for new players to get into the game. To understand how to survive and not to starve to death. The purpose of quests will be to provide another way to get something useful and to give some other goals besides stashing all useful in the storage on your base.


Unreal Engine 4.26


We are finishing our transfer from Unreal Engine 4.25 to Unreal Engine 4.26. Once it is done we will test all that might go wrong due to the engine version swap, it will provide more game stability and some graphics improvements.


New items to craft


Here are some of the new items that our 3D designer gave us to share.


Feature development


More posts

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!

Weekly News #196
Weekly News #196

Crosshair removed for immersive experience. Shooting system revamped for precision. Introducing Laser Sight for aiming aid. Have a great weekend! ;)

Weekly News #159
Weekly News #159

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.