Weekly News #80

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Another week has passed, and we are here to share some insights about game development.


Map improvements


Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of these map upgrades is to ensure that players can obtain the minimum amount of the loot. For better loot, you'll need to scavenge more carefully.

Game Design


Level Design


Game Development


Unreal Engine Lumen


New weapons system


We are building a new gameplay mechanic that will affect multiple sides of the game. Right now our weapons are monolith type, you can put a scope on it, but the weapon itself can't be disassembled for parts. We are planning to create a part-by-part weapon system, meaning that you'll be able to change inner weapon parts including gun bolt, trigger, etc. This requires the attention of all of our 3D designers because weapons should be reworked, but the result should be astonishing. This will add more variability to already existing weapons.

Have a great weekend and until next time. :)

More posts

Weekly News #55
Weekly News #55

Latest Lost Region Updates: Quests and in-game guide in progress for player ease. Upgrading to Unreal Engine 4.26 for stability. New crafted items by our 3D designer. Stay tuned!

Weekly News #181
Weekly News #181

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉

Weekly News #161
Weekly News #161

Preparing for test build to fix issues and optimize performance. Introducing fake death mechanic for tactical advantage. More updates coming soon!

Gamescom 2023
Gamescom 2023

Farom Studio is thrilled to announce our participation at Gamescom 2023! Stay tuned for updates and visit our booth for an epic gaming experience!