Weekly News #80

Another week has passed, and we are here to share some insights about game development.
Map improvements
Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of these map upgrades is to ensure that players can obtain the minimum amount of the loot. For better loot, you'll need to scavenge more carefully.




New weapons system
We are building a new gameplay mechanic that will affect multiple sides of the game. Right now our weapons are monolith type, you can put a scope on it, but the weapon itself can't be disassembled for parts. We are planning to create a part-by-part weapon system, meaning that you'll be able to change inner weapon parts including gun bolt, trigger, etc. This requires the attention of all of our 3D designers because weapons should be reworked, but the result should be astonishing. This will add more variability to already existing weapons.
Have a great weekend and until next time. :)
More posts

Hello everyone, and welcome to the very first development blog for Age After Age!

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

Story missions in progress for lore, tutorials, and rewards. Minor control points added for PMCs, providing buffs and contracts. Have a great weekend!