
Another week has passed, and we are here to share some insights about game development.
Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of these map upgrades is to ensure that players can obtain the minimum amount of the loot. For better loot, you'll need to scavenge more carefully.




We are building a new gameplay mechanic that will affect multiple sides of the game. Right now our weapons are monolith type, you can put a scope on it, but the weapon itself can't be disassembled for parts. We are planning to create a part-by-part weapon system, meaning that you'll be able to change inner weapon parts including gun bolt, trigger, etc. This requires the attention of all of our 3D designers because weapons should be reworked, but the result should be astonishing. This will add more variability to already existing weapons.
Have a great weekend and until next time. :)

Three types of global events planned. PMC trade contracts introduced for faction collaboration. Enjoy your weekend!

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads