Weekly News #80

#

Another week has passed, and we are here to share some insights about game development.


Map improvements


Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of these map upgrades is to ensure that players can obtain the minimum amount of the loot. For better loot, you'll need to scavenge more carefully.

Game Design


Level Design


Game Development


Unreal Engine Lumen


New weapons system


We are building a new gameplay mechanic that will affect multiple sides of the game. Right now our weapons are monolith type, you can put a scope on it, but the weapon itself can't be disassembled for parts. We are planning to create a part-by-part weapon system, meaning that you'll be able to change inner weapon parts including gun bolt, trigger, etc. This requires the attention of all of our 3D designers because weapons should be reworked, but the result should be astonishing. This will add more variability to already existing weapons.

Have a great weekend and until next time. :)

More posts

Weekly News #146
Weekly News #146

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!

Lost Region Development
Lost Region Development Update 28 Feb

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

New website
New website

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Weekly News #51
Weekly News #51

Hello Regioners! Patch 0.5.0.1 is out, and we're already working on improving the game environment. Expect scarier wolves, UX enhancements, and more in the next update.