Weekly News #80

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Another week has passed, and we are here to share some insights about game development.


Map improvements


Our level designer was playing Lost Region, and he was disappointed that he was not able to loot everywhere. Right now he is finishing the canyon, the purpose of these map upgrades is to ensure that players can obtain the minimum amount of the loot. For better loot, you'll need to scavenge more carefully.

Game Design


Level Design


Game Development


Unreal Engine Lumen


New weapons system


We are building a new gameplay mechanic that will affect multiple sides of the game. Right now our weapons are monolith type, you can put a scope on it, but the weapon itself can't be disassembled for parts. We are planning to create a part-by-part weapon system, meaning that you'll be able to change inner weapon parts including gun bolt, trigger, etc. This requires the attention of all of our 3D designers because weapons should be reworked, but the result should be astonishing. This will add more variability to already existing weapons.

Have a great weekend and until next time. :)

More posts

Weekly News #83
Weekly News #83

Icons resized for consistency. Critical bugs resolved, thanks to testers' help. Enjoy the summer, see you next week!

Lost Region Important
Lost Region Important Notification

Important Notice: No crowdfunding campaigns are currently active. Purchase the game only from our official website or add it to your Steam wishlist.

Lost Region IndieGoGo
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We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Weekly News #39
Weekly News #39

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.