Weekly News #84

Weekly news is online. Here is what we have for You today.
Roads rework
In Lost Region, there are two troubles, roads and fools. We are working on fixing one of the troubles, the roads. We are working on the road's rework. Reworking meshes, merging them so there will be no sudden road brakes, and simply making them prettier. We will show some fragments once it is done.
Deep caves
As it was stated before, our level designer is working on the huge cave level, Using this hidden path you will be able to enter caves from one side of the map and get lost eventually, but with luck, you'll exit on the other side of the map. Will it be faster than actually walking on the surface? Most likely not. Will it be safer? It depends, but still most likely not. Is walking through caves a good idea? When it even was a good idea?


That's all for today's weekly, cya next week. :)
More posts

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.