Weekly News #84

#

Weekly news is online. Here is what we have for You today.


Roads rework


In Lost Region, there are two troubles, roads and fools. We are working on fixing one of the troubles, the roads. We are working on the road's rework. Reworking meshes, merging them so there will be no sudden road brakes, and simply making them prettier. We will show some fragments once it is done.


Deep caves


As it was stated before, our level designer is working on the huge cave level, Using this hidden path you will be able to enter caves from one side of the map and get lost eventually, but with luck, you'll exit on the other side of the map. Will it be faster than actually walking on the surface? Most likely not. Will it be safer? It depends, but still most likely not. Is walking through caves a good idea? When it even was a good idea?

Level Design


Optimization


That's all for today's weekly, cya next week. :)

More posts

Development News #6
Development News #6

New levels feature unique ecosystems, dynamic secrets, and strategic control points for factions. Explore extensive quests and hidden treasures in rich environments!

Weekly News #61
Weekly News #61

Hello! Finalizing new craft menu and UI updates. Enhancing audio with location-based effects. Programmers working on performance optimization. That's all for now. Stay tuned!

W.N.C: Infantry Greenlight
W.N.C: Infantry - Greenlight

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.

Lost Region IndieGoGo
Lost Region IndieGoGo Campaign

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.