Weekly News #104

Welcome folks, to another weekly news session.
Here is what we've been working on this week.
Animal Sound rework
This week our sound designer was focused on animal sounds. Those who have been playing Lost Region know that there were some missing sounds of the animals, as well as some footsteps sounds for these animals. Well, no more. Bear got deserved growl, wolves got their deserved howl, deers got their deserved bark. Additionally, now you will hear when the animal was spawned, and take your guess how far is it. If the animal is chasing you will hear it as well, but be careful, some animals might call a pack now, and those animals are not too friendly.
R&M work in progress
And here is some demonstration of the new ARS Rotor&Motor. Our 3D designers are working hard to bring new models and meshes on time. And the results are quite satisfying. This would be one the biggest locations and we are planning to do more. Previously we've been adding small locations with not much opportunity to explore, we decided to change this strategy and mix it up a bit. Huge locations would be juicy for a loot hunt, but it will be time-consuming and dangerous.
Do check the work that guys have done.


The weekly operator is out. The weekly is over, and of course, cya next week ;)
More posts

Introducing shooting dummies to improve accuracy and recoil control, along with upgrades to lootable cars for more valuable loot opportunities.

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

This week: UI optimization nearly complete, improving gameplay experience. Plus, our level designer is crafting a new level—exciting updates ahead!