Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

3D designers creating sports gear for world detail and character improvement. Health system revamp includes treating injuries and managing vitals.

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!