Weekly News #85

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Hello and welcome to another weekly.


Finished caves


Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)

Level Art


Game Design


Game Development


Unreal Engine Development


Sound optimization


In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.

Ok guys, dismiss, and get back to your survival routine. :)

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Weekly News #190

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Weekly News #57
Weekly News #57

Holiday Recap: New sound engine implemented. Level improvements ongoing. UX/UI enhancements in progress. Stay tuned for updates. Wishing you a great year ahead!

New website
New website

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Weekly News #28
Weekly News #28

Survivor Update: Fixed clothing duplication in inventory. Optimized road splines to prevent loading issues. Various fixes including collision and landscape improvements.