Weekly News #85

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Hello and welcome to another weekly.


Finished caves


Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)

Level Art


Game Design


Game Development


Unreal Engine Development


Sound optimization


In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.

Ok guys, dismiss, and get back to your survival routine. :)

More posts

Weekly News #100
Weekly News #100

Weekly #100! NPC enhancements are underway, making them smarter and more dynamic. New level "ARS Motor&Rotor" in progress, promising rich loot and challenges.

Weekly News #134
Weekly News #134

Weekly Update: Crafting system overhaul underway, introducing hand-made radios and more. New meshes like ultrasound machines enhance gameplay.

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Farom Studio team
Farom Studio team wishes you a Merry Christmas!

Happy Holidays from Farom Studio! 🎄 Thanks for your support as we've grown. Here's to a resilient New Year ahead. Merry Christmas! 🎅🎮