Weekly News #85

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Hello and welcome to another weekly.


Finished caves


Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)

Level Art


Game Design


Game Development


Unreal Engine Development


Sound optimization


In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.

Ok guys, dismiss, and get back to your survival routine. :)

More posts

Weekly News #173
Weekly News #173

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Weekly New #164
Weekly New #164

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.

Weekly News #185
Weekly News #185

Introducing caravan raiding for faction loot, impacting player reputation. Minor factions offer unique missions and rewards, separate from major factions. See you next week!

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Navigating the Future: Mastering Game Development with Farom Studio

Dive into the heart of game development with Farom Studio, where cutting-edge technology meets creativity. Discover how our expertise shapes the future of gaming.