Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

This week: FMOD issue fixed, battle music in progress. Map update ongoing for a more vibrant world. Stay tuned for more updates next week!

Weekly Update: Sound: Recorded natural sounds for immersion. Map Upgrades: Ongoing updates for enhanced gameplay. Level Updates: Improvements in progress.

Introducing Prison Development: colossal site for exploration and strategy. Cobra and Sentinel factions navigate missions and stealth ops. Stay tuned for updates!

Gun durability system added: Guns degrade over time, risk explosion if worn. Optimize game performance for smoother experience. Stay tuned for more updates!