
Hello and welcome to another weekly.
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)

Introducing the Forest Raven pistol: powerful yet demanding, with skill-based perks. Stay tuned for more updates on our expanding gun lineup and skill system.

Weekly Update: Introducing compass and UI enhancements for navigation, alongside ongoing map rework for improved visuals and gameplay.

This week: Trade: Direct exchange and trading in development, boosting player interaction. Grenade update: Frag, flashbang, smoke grenades, and Molotov cocktails.

Introducing caravan raiding for faction loot, impacting player reputation. Minor factions offer unique missions and rewards, separate from major factions. See you next week!