Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Introducing "Lone Wolf" perk: Boosts for solo players, but drawbacks in groups. Agoraphobia adds challenge but enhances combat. Stay tuned for more updates!