Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!