Weekly News #85

#

Hello and welcome to another weekly.


Finished caves


Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)

Level Art


Game Design


Game Development


Unreal Engine Development


Sound optimization


In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.

Ok guys, dismiss, and get back to your survival routine. :)

More posts

Weekly news #72
Weekly news #72

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Weekly News #47
Weekly News #47

Hello Survivors, This week: Bug fixes ongoing. Added VSync option. New pickup animations. Torch reintroduced. Thanks for your support!

Weekly News #172
Weekly News #172

Weekly Update: Sentinel Alliance HQ: Airport now military hub with trading and missions. Minor Factions: Earn reputation for new items and perks.

Weekly News #132
Weekly News #132

Weekly Update: Weapon care enhanced with repair tools. Degradation mechanics introduced. More updates soon!