Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

Map upgrades: Our level designer is enhancing mountain views. Optimization: Improving game performance and stability. UI upgrades: Enhancing user interface.

Unfortunately, in 2014 we lost one of our teammates and could not continue with Bad Day development

Weekly Update: Trade System: Prices set with minimum limits for fairness. Ammo Upgrades: Poison, piercing, and shrapnel types added. Enjoy your weekend! More next week!

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!