Weekly News #85

#

Hello and welcome to another weekly.


Finished caves


Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)

Level Art


Game Design


Game Development


Unreal Engine Development


Sound optimization


In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.

Ok guys, dismiss, and get back to your survival routine. :)

More posts

Bring Your
 Bring Your Stories to Life with Premier 3D Animation Services

Elevate your projects with Farom Studio's 3D animation services. Our team of experts combines technical prowess and creative vision to craft animations that captivate and engage. Discover the Farom difference today.

New website
New website

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Lost Region Dev
Lost Region Dev Update

Exciting Updates! Inventory system revamped with separate character and backpack inventories. 3 new locations added: police station, motel, veterinary clinic.

Lost Region Crowdfunding
Lost Region Crowdfunding campaing start

As we promised, we present the crowdfunding company of the Lost Region game. Unreal Engine game.