Weekly News #85

Hello and welcome to another weekly.
Finished caves
Our level designer has finished the caves but be worried there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)




Sound optimization
In one of the weeklies, we stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear your surroundings, for example, standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, and get back to your survival routine. :)
More posts

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Discover the advantages of game development outsourcing, how it can transform your project, and why choosing the right partner is crucial for success. Dive into our comprehensive guide.

Updating squad features for better coordination and loot tracking, along with progress on a new expansive level. Stay tuned for more updates next week!