Weekly News #58

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Hello survivors! Hope you did survive the Holidays. Here are the latest news regarding Lost Region development.


Sound


We've implemented the new sound engine recently. Already had some tests, and now shooting and all other stuff will change depending on the source of the sound and the listener. Besides sound became much more real and sexy. Along with the better sound, this new engine also allowed us to mix some sounds. For example, now when you get hit you will hear a random "ouch" sound, it is random you will hear one of eleven "ouch" sounds.


Map improvement


As always our level designer continues his work on the map improvement. Here are some of his recent work.

Level Design


Game Development


Unreal Engine Development


Level Art


Achievements


We are happy to announce that soon achievements will be available for our players. We will add them with one of the major patches. We already making new icons for achievements. 

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Weekly News #86
Weekly News #86

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!

Weekly News #190
Weekly News #190

Faction HQs now offer secure exits and activities for players with neutral faction relations. Players can raid faction bases for specific technologies.

Lost Region Development
Lost Region Development Update 11 Apr

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Weekly News #52
Weekly News #52

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!