Weekly News #60

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Hello survivors. We are back with weekly news. So let's not waste any time and go straight to the update.


Sound


We are continuing our work with sound design. In the upcoming patch, there will be more pew-pew, click-clack, and smash-bash sounds including footsteps, UI sounds, environment, etc. It will just the emersion level and also make nights scarier. So prepare yourself.


New craft system


We are finishing our work on the new craft system. Now it is much more convenient and user-friendly. Besides the item's durability, you will not have to waste the entire bottle of water to cook a soup, along with this new craft system items that have a durability state such as water can be combined, in a situation when you have two bottles of water that are 50% full ( I am the optimist) you will be able to make one bottle that will be 100% and one empty bottle. Do not waste a drop.

Ux\Ui


Code Optimization


Our programmer is working on code optimization. It will get rid of some bugs and make some modules much more stable, which overall will increase the game's stability. Yet again we want to say thanks for your support, with your help our game is becoming more awesome every day. Cheers 

More posts

Weekly News #191
Weekly News #191

Players pick from hidden cave, farm, or industrial bases, each with unique benefits. Crafting becomes a money-making opportunity for top-quality gear. Happy weekend!

Weekly News #99
Weekly News #99

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.

Weekly News #85
Weekly News #85

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!

Weekly News #92
Weekly News #92

Exciting updates this week! Sound optimization underway, fixing reverb zone issues. Plus, get ready for a radio feature with rock versions of guitar tracks!