Weekly News #60

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Hello survivors. We are back with weekly news. So let's not waste any time and go straight to the update.


Sound


We are continuing our work with sound design. In the upcoming patch, there will be more pew-pew, click-clack, and smash-bash sounds including footsteps, UI sounds, environment, etc. It will just the emersion level and also make nights scarier. So prepare yourself.


New craft system


We are finishing our work on the new craft system. Now it is much more convenient and user-friendly. Besides the item's durability, you will not have to waste the entire bottle of water to cook a soup, along with this new craft system items that have a durability state such as water can be combined, in a situation when you have two bottles of water that are 50% full ( I am the optimist) you will be able to make one bottle that will be 100% and one empty bottle. Do not waste a drop.

Ux\Ui


Code Optimization


Our programmer is working on code optimization. It will get rid of some bugs and make some modules much more stable, which overall will increase the game's stability. Yet again we want to say thanks for your support, with your help our game is becoming more awesome every day. Cheers 

More posts

Weekly News #163
Weekly News #163

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.

Weekly News #141
Weekly News #141

Weekly Update: Base Upgrade: Greenhouse Level 3 boosts food production and introduces medicinal herbs. Group Dynamics: New "Knocked Out" condition enhances teamwork.

Weekly News #116
Weekly News #116

New sniper rifles with customizable scopes and skill system for precision shooting. Development may experience delays due to situation in Ukraine.

Weekly News #154
Weekly News #154

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!