Weekly News #60

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Hello survivors. We are back with weekly news. So let's not waste any time and go straight to the update.


Sound


We are continuing our work with sound design. In the upcoming patch, there will be more pew-pew, click-clack, and smash-bash sounds including footsteps, UI sounds, environment, etc. It will just the emersion level and also make nights scarier. So prepare yourself.


New craft system


We are finishing our work on the new craft system. Now it is much more convenient and user-friendly. Besides the item's durability, you will not have to waste the entire bottle of water to cook a soup, along with this new craft system items that have a durability state such as water can be combined, in a situation when you have two bottles of water that are 50% full ( I am the optimist) you will be able to make one bottle that will be 100% and one empty bottle. Do not waste a drop.

Ux\Ui


Code Optimization


Our programmer is working on code optimization. It will get rid of some bugs and make some modules much more stable, which overall will increase the game's stability. Yet again we want to say thanks for your support, with your help our game is becoming more awesome every day. Cheers 

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Weekly Update: Fuel and electricity mechanics for player bases. Map rework adds hidden areas with puzzles. Lost Region transitions to Free-to-Play!

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We are glad to see that more people joined our alpha testing and will help us to make the game better.

Weekly News #60
Weekly News #60

Hello survivors. Weekly update time! Enhanced crafting system for convenience. Save resources! Fixing bugs and enhancing stability.

Lost Region Development
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Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.