0.5.0.2 Patch

#

Hello guys, we’ve finished our work on another small patch, this patch mostly contains optimization features. We hope you will enjoy it.


What's new:


Added equip option to craftable items that can be equipped.
Now you can’t run while eating or drinking.
“Item dropped” notification has been added.

Optimization:
- Render bounds for huge levels were changed. - Render order of huge levels was optimized. Now it should load in the correct order. - Render distance of all levels was changed, now levels should not load in a crossfire, which should reduce the FPS drops.

Added console commands for server management. Console command list: /RconAuth Password - console command to log in to rcon (server only) /RconLogout - console command to logout from rcon (server only) /ChangeWorldTime 00 00 - console command to change day time (multiplayer and singleplayer) More commands will be added during the development. For console commands simply open chat and begin typing commands.

New locations: Rancho

Level Design




Block post

3D Design


New level


What's fixed:

  • Fixed chat bug that caused game controls to freeze.
  • Fixed backpack dupe possibility.
  • Fixed flying car near Barracks.
  • Fixed item dupe upon split.
  • Fixed craft bug that will consume only one of the needed ingredients

More posts

Navigating the Future:
Navigating the Future: Mastering Game Development with Farom Studio

Dive into the heart of game development with Farom Studio, where cutting-edge technology meets creativity. Discover how our expertise shapes the future of gaming.

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Weekly news #73
Weekly news #73

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Weekly News #103
Weekly News #103

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.