
Hi, Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.
Currently, we are fixing bugs with no replicated damage over the network(this is a critical issue). As we are done the game will update and you will be able to start. Thanks for your patience we will inform you when critical bugs are gone. And remember this is closed alpha, so inform us about all the bugs you found.
Some game modules are cut from current builds and will be available within one month. The modules are building and crafting, some problems with placing resources in the craft.
Quests will be available at the start and we will update them 3 times per week. All quests are currently available on NPC faction bases and there are 4 types of quests today:
Protection - protect the outpost from enemy raids, other players can either join protecting players or join attacking NPCs.
Raid - elimination of enemy officer and his guards, they are NPCs, mission can be done 2 ways, by rushing or in stealth.
Exploration - simply go and explore the area.
Gathering - find resources that quest-giving NPC is requested. We will expand the game area as we finish with all parts of the world.
Currently, the main town is unavailable as we optimizing it.
Thanks! Farom Studio Team.

Hello Regioners! Patch 0.5.0.1 is out, and we're already working on improving the game environment. Expect scarier wolves, UX enhancements, and more in the next update.

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!

We are glad to see that more people joined our alpha testing and will help us to make the game better.