Weekly News #32

#

Hello Survivors and welcome to a new weekly news
We fixed a lot of errors and we are close to starting the testing. Here is what we did this week

Bug fixes
This week we were mostly working on bug fixes and code refactoring to optimize the new game modules.

Inventory
Most of the inventory changes were already implemented for the server-client and now all of that changes properly work in multiplayer.

Map
As always, work on the map improvement continues.
New gas station location added to the world.

Level Design


Level Art


Game Design


This is it for this week! We hope you like it and see you again next week!

More posts

Weekly News #175
Weekly News #175

Multi-level raids and PMC contracts offer challenges and rewards. Enjoy clan wars and have a great weekend!

Weekly News #111
Weekly News #111

Railway System Update: Work in progress on new railway system. 3D designers creating railway meshes. UI and character health overhaul ongoing. Stay tuned for more updates!

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

Weekly News #150
Weekly News #150

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!