Weekly News #32

#

Hello Survivors and welcome to a new weekly news
We fixed a lot of errors and we are close to starting the testing. Here is what we did this week

Bug fixes
This week we were mostly working on bug fixes and code refactoring to optimize the new game modules.

Inventory
Most of the inventory changes were already implemented for the server-client and now all of that changes properly work in multiplayer.

Map
As always, work on the map improvement continues.
New gas station location added to the world.

Level Design


Level Art


Game Design


This is it for this week! We hope you like it and see you again next week!

More posts

Weekly News #146
Weekly News #146

New level and remastered old levels in progress. Bleeding effect added for realism. Monitor character's condition for optimal performance. Have a great weekend!

Weekly News #159
Weekly News #159

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.

Navigating the Future:
Navigating the Future: Mastering Game Development with Farom Studio

Dive into the heart of game development with Farom Studio, where cutting-edge technology meets creativity. Discover how our expertise shapes the future of gaming.

Weekly News #120
Weekly News #120

SCAR weapon overhaul completed. Shotgun development underway with additional features. New hires: 3D artist and C++ coder.