Weekly News #32

Hello Survivors and welcome to a new weekly news
We fixed a lot of errors and we are close to starting the testing. Here is what we did this week
Bug fixes
This week we were mostly working on bug fixes and code refactoring to optimize the new game modules.
Inventory
Most of the inventory changes were already implemented for the server-client and now all of that changes properly work in multiplayer.
Map
As always, work on the map improvement continues.
New gas station location added to the world.



This is it for this week! We hope you like it and see you again next week!
More posts

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads