Weekly News #43

Hello Survivors and welcome back for a new Weekly News
Loot
Currently, we are working on the loot interaction system, for example, the destroy function for some inventory items(like cutting clothes for rags).
Animations
Added 5 new character Idle animations.
Character
We made small character updates and added swimming with animation and low oxygen damage.
Map
As always we continue our work on minor map improvements.










This is it for this week, hope you like the new mapping. Like Always thanks for your support and see you next week.
More posts

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!

Here's a quick update: Improved animal sounds for a more immersive experience. Progress on the ARS Rotor&Motor location for exciting loot hunts. More updates coming soon!

This week: Added gamma option to adjust brightness. Developing clearer HUD with vital stats. Introducing adrenaline feature for survival boosts.