Weekly News #122

Weekly news, safe and sound.
Shotgun progress
We've finished with the core of the shotgun, the shotgun itself, but it isn't finished yet. We are planning to add some survival aspects to the single-shot shotgun. It may not be the best weapon in terms of fire rate and accuracy, but it will definitely be one of the most useful weapons. It will allow you to hunt, shoot, break locks, deal with enemies, and cut wood. Do you want to know how? You will be able to make this humble little shotgun to meet your needs. Perhaps you want to have an axe on it? Or knife? Or flashlight? We are finalizing the work and will share the details very soon.


Unreal Engine 5 release version
That is actually very great news, we've already tested some features and we must say open-world games with UE5 now will be much more stable and easy to make. There are a lot of upgrades to the streaming and ability system. Of course, there are several things we need to handle to make it work, manage some plugins, etc. But we are very pleased with what we get.
For example, the world portion allows us to make truly huge levels with a lot of details without making your PC explode, and if that is not enough a lot of upgrades took place to shooter mechanics and ability system. So there will be a lot of improvements. That's not all of the upgrades, we will share details with the development progress.
That's about it. Next week we will share more details. Will cya guys next week.
More posts

Farom Studio is thrilled to announce our participation at Gamescom 2023! Stay tuned for updates and visit our booth for an epic gaming experience!

This week: AI behavior rework for more realism. Map improvements ongoing, with updates from our level designer. Stay tuned for more!

New 3D designers onboarded, accelerating content creation. Check out their work on car repair stations. Also, we're in the semi-finals of the DEV contest. Support us by voting!

New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.