
Weekly news, safe and sound.
We've finished with the core of the shotgun, the shotgun itself, but it isn't finished yet. We are planning to add some survival aspects to the single-shot shotgun. It may not be the best weapon in terms of fire rate and accuracy, but it will definitely be one of the most useful weapons. It will allow you to hunt, shoot, break locks, deal with enemies, and cut wood. Do you want to know how? You will be able to make this humble little shotgun to meet your needs. Perhaps you want to have an axe on it? Or knife? Or flashlight? We are finalizing the work and will share the details very soon.


That is actually very great news, we've already tested some features and we must say open-world games with UE5 now will be much more stable and easy to make. There are a lot of upgrades to the streaming and ability system. Of course, there are several things we need to handle to make it work, manage some plugins, etc. But we are very pleased with what we get.
For example, the world portion allows us to make truly huge levels with a lot of details without making your PC explode, and if that is not enough a lot of upgrades took place to shooter mechanics and ability system. So there will be a lot of improvements. That's not all of the upgrades, we will share details with the development progress.
That's about it. Next week we will share more details. Will cya guys next week.

Exciting updates in Lost Region! "Get Rest for the Wicked" boosts mercs offline, enhances base production. Map expansion for strategic gameplay. Custom Gun Crafting offers weapon customization.

This week: Added gamma option to adjust brightness. Developing clearer HUD with vital stats. Introducing adrenaline feature for survival boosts.

Latest Lost Region Updates: Quests and in-game guide in progress for player ease. Upgrading to Unreal Engine 4.26 for stability. New crafted items by our 3D designer. Stay tuned!

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.