Weekly News #122

Weekly news, safe and sound.
Shotgun progress
We've finished with the core of the shotgun, the shotgun itself, but it isn't finished yet. We are planning to add some survival aspects to the single-shot shotgun. It may not be the best weapon in terms of fire rate and accuracy, but it will definitely be one of the most useful weapons. It will allow you to hunt, shoot, break locks, deal with enemies, and cut wood. Do you want to know how? You will be able to make this humble little shotgun to meet your needs. Perhaps you want to have an axe on it? Or knife? Or flashlight? We are finalizing the work and will share the details very soon.


Unreal Engine 5 release version
That is actually very great news, we've already tested some features and we must say open-world games with UE5 now will be much more stable and easy to make. There are a lot of upgrades to the streaming and ability system. Of course, there are several things we need to handle to make it work, manage some plugins, etc. But we are very pleased with what we get.
For example, the world portion allows us to make truly huge levels with a lot of details without making your PC explode, and if that is not enough a lot of upgrades took place to shooter mechanics and ability system. So there will be a lot of improvements. That's not all of the upgrades, we will share details with the development progress.
That's about it. Next week we will share more details. Will cya guys next week.
More posts

Faction Bases: Cobra becomes a lively town, Sentinel Alliance adds mini-games. Mercenaries: Capture downed enemies for recruits, missing ones might return later.

Exciting updates this week: New guitar tracks recorded for ambiance. Revamped faction icons with improved design. Ongoing game development and UI enhancements. Stay tuned for more updates!

Hi again! Map upgrades: Our level designer is improving the map. New weapons system: We're working on a part-by-part weapon system for enhanced customization.

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!