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As you might remember we have some major control points that major factions would love to have, the most valuable are those that provide ammo weapons, and meds, we are adding a new logic to the control priority. For example, during winter thermal stations would be targeted more while during summer they will barely be targeted. Under the hood the allied players (those who have a decent amount of reputation with the major faction that controls the thermal station) would receive production bonuses on their bases and the fatigue of your mercs will decay faster. During in-game events such as disease breakthroughs, medical facilities would become more desirable targets for factions. In conclusion, factions will almost always change their priority to stay strong in the ongoing situation, as for players the priority targets would be rewarded far more juicy.
Hostages are a great way to get some money from different factions or something you might want. We are working on a new system that allows you to take hostages, note that taking hostages on your own would be difficult and the number of hostages would be very limited. However, with friends or PMC members, it would be much easier. So why do take hostages? First of all, why waste your ammo, second of all for money and other good stuff? The stuff itself would depend on the faction, their economic situation, and the person you've taken hostage. And of course the downside, factions do not like when you kill their grunts, and nor do they like when you take them hostage and ask for rewards.
Hope you enjoyed the news. Cya guys next week! 😉

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Weekly Update: Base Upgrade: Greenhouse Level 3 boosts food production and introduces medicinal herbs. Group Dynamics: New "Knocked Out" condition enhances teamwork.

Welcome to our weekly update! More progress on the ARS Rotor&Motor location with new 3D designs. Exploring Unreal Engine 5 for potential benefits to Lost Region.

This week: AI upgrades for aggressive animals and blood effects added. Stay tuned for more updates! See you next week!