Weekly News #188

#

Watch your step! Weekly News!

Check the full weekly report on our social pages.

linkedin

facebook

New ways to die

New ways to die, is a way to describe shortly the work we've doing. We've added a lot of traps that would be used by NPCs and might be used by players. Trap could be a poison one that would cut other players capability to run or to escape. It would mess with vision, sound, and many other aspects would become damaged one way or another. There will be antidotes, but antidotes are expensive and it would require skills and resources to craft those. We also added traps that would harm by dealing permanent (with the opportunity to remove it) damage to stats, these traps will not be able to kill your opponent but they would weaken him for a long time. This is a small part of traps collection and NPCs would use them. The next post would also spread some light on countermeasures against such tactics.

Class Update

Mercenaries have different skills and while in Lost Region players could be everybody, some of the mercenaries are better in mining and trap art others are better at brute force fighting and sniping. Meaning different mercs would learn different skills at different speed, and some skills would be capped by level. We are working to make all classes would be useful, however, some are much better in different situations. For example, fighting in offices buildings, or tunnels makes trappers the most dangerous enemies. Since they can set traps really fast, and the traps they placed are much more dangerous. Also, trappers know how those things work, so for them it much easier to find those traps disarm them, and even reuse them. So if you are going on a mission that would involve close quarters think about trapper. Currently, we have 8 classes and we are working on several more. We will update about the progress shortly

As always, have fun on the weekend! Cya guys next week! ;)

More posts

Lost Region Development
Lost Region Development Update 28 Feb

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Lost Region Development
Lost Region Development Update 11 Apr

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Weekly News #158
Weekly News #158

Enhanced explosions with unique effects. Beta tests soon. Introducing security cameras. Stay tuned for updates. See you next week!