Weekly News #188

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New ways to die
New ways to die, is a way to describe shortly the work we've doing. We've added a lot of traps that would be used by NPCs and might be used by players. Trap could be a poison one that would cut other players capability to run or to escape. It would mess with vision, sound, and many other aspects would become damaged one way or another. There will be antidotes, but antidotes are expensive and it would require skills and resources to craft those. We also added traps that would harm by dealing permanent (with the opportunity to remove it) damage to stats, these traps will not be able to kill your opponent but they would weaken him for a long time. This is a small part of traps collection and NPCs would use them. The next post would also spread some light on countermeasures against such tactics.
Class Update
Mercenaries have different skills and while in Lost Region players could be everybody, some of the mercenaries are better in mining and trap art others are better at brute force fighting and sniping. Meaning different mercs would learn different skills at different speed, and some skills would be capped by level. We are working to make all classes would be useful, however, some are much better in different situations. For example, fighting in offices buildings, or tunnels makes trappers the most dangerous enemies. Since they can set traps really fast, and the traps they placed are much more dangerous. Also, trappers know how those things work, so for them it much easier to find those traps disarm them, and even reuse them. So if you are going on a mission that would involve close quarters think about trapper. Currently, we have 8 classes and we are working on several more. We will update about the progress shortly
As always, have fun on the weekend! Cya guys next week! ;)
More posts

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

A new snowy mountain map is in progress, focus on animations & backend migration for mod support. Sneak peek at the craft system and map screenshots!

This week: AI behavior rework for more realism. Map improvements ongoing, with updates from our level designer. Stay tuned for more!

We had a delay with the release of the patch, so we decided to make optimizations and update the world.