Weekly news #48

Fixes
Bug fixing work continues:
-Fixed widget for game options.
-Fixed mouse arrow, now it is not disappearing after returning from game options.
-Fixed item dupe on player corpse looting.
-Fixed icon for 1911.
-Fixed hole in a tunnel near sewerage.
Stream cancelation
We apologize for the stream cancelation, unfortunately, new features take much more time than we imagined. Thanks for understanding, we will keep you updated.
Loot
Currently, we are reworking our loot system. Also, was added more loot spawners to the:
-Small River camp
-Tunnel near Rail station
-Goldtone Farm
-Workshop
Animations
The work on the animations continues. We added drink animation for drinkable items. Also, we almost finished the prone animations.
UI
We are still updating our UI:
-Added invalid states for crafted items, if things cannot be equipped it won't show the equip button.
-Added squad members infoboxes to the main HUD.
-The notification message now shows above other messages.
-The radial menu has been updated.

This is it for this week, and again, sorry for the stream cancelation! The stream is Canceled for now but not for later :)
More posts

Enhanced tracking for hunting introduced. Transition to Unreal Engine 5.1 for optimization ongoing. Updates paused temporarily, but expect progress post-transition.

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!

Weekly News Update: 3D designers working on new meshes and reworking old ones for recent level additions. Progress on implementing custom back-end for game overhaul.

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.