Weekly News #86

#

Weekly news, everyone!


Blueprint optimization


This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, small things like sitting in a chair, and stone mining using pickaxe.


Fixed Bugs from testers


-Naming fix: Driftwood Walley - Driftwood Valley
-Ammo floating over boxes at the Substation
-Railroad track in tunnel 02 collision issue
-Peach trees prison fence collision fixed
-Parks Garage floating loot over shelf
-Parks Garage can't pick up ammo
-Can't pick up ammo in the rail yard
-Trenton Harbor you get stuck trying to enter the downed chopper
-Distance Texture Bug of some locations
-Shootz gas station box between shelf
-Police Station door collision
-Fixed some item descriptions
-Dropped item, inventory is not available
-The weapon can enter targeting during equipping and unequip

That's all for this week, until next week guys. :)

More posts

Weekly News #92
Weekly News #92

Exciting updates this week! Sound optimization underway, fixing reverb zone issues. Plus, get ready for a radio feature with rock versions of guitar tracks!

Weekly News #97
Weekly News #97

New Location: Eagles Pride Customs, still in progress but promising. Testing ongoing for upcoming public patch. Stay tuned!

Public Test
Public Test

Public tests now available! Single-player mode first, multiplayer coming soon. Send feedback, bug reports with screenshots to contact@faromstudio.com or Steam discussions.

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!