
Weekly news, everyone!
This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, small things like sitting in a chair, and stone mining using pickaxe.
-Naming fix: Driftwood Walley - Driftwood Valley
-Ammo floating over boxes at the Substation
-Railroad track in tunnel 02 collision issue
-Peach trees prison fence collision fixed
-Parks Garage floating loot over shelf
-Parks Garage can't pick up ammo
-Can't pick up ammo in the rail yard
-Trenton Harbor you get stuck trying to enter the downed chopper
-Distance Texture Bug of some locations
-Shootz gas station box between shelf
-Police Station door collision
-Fixed some item descriptions
-Dropped item, inventory is not available
-The weapon can enter targeting during equipping and unequip
That's all for this week, until next week guys. :)

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.

Players pick from hidden cave, farm, or industrial bases, each with unique benefits. Crafting becomes a money-making opportunity for top-quality gear. Happy weekend!

New sniper rifles with customizable scopes and skill system for precision shooting. Development may experience delays due to situation in Ukraine.

Shooting mechanics now consider player position for accuracy. Melee combat and burn effects from explosions are also in development.