Weekly News #86

#

Weekly news, everyone!


Blueprint optimization


This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, small things like sitting in a chair, and stone mining using pickaxe.


Fixed Bugs from testers


-Naming fix: Driftwood Walley - Driftwood Valley
-Ammo floating over boxes at the Substation
-Railroad track in tunnel 02 collision issue
-Peach trees prison fence collision fixed
-Parks Garage floating loot over shelf
-Parks Garage can't pick up ammo
-Can't pick up ammo in the rail yard
-Trenton Harbor you get stuck trying to enter the downed chopper
-Distance Texture Bug of some locations
-Shootz gas station box between shelf
-Police Station door collision
-Fixed some item descriptions
-Dropped item, inventory is not available
-The weapon can enter targeting during equipping and unequip

That's all for this week, until next week guys. :)

More posts

Weekly News #177
Weekly News #177

Airport overhaul ongoing; expect new structures and points of interest. Friend/foe system in development. Stay tuned for updates next week!

Weekly News #103
Weekly News #103

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

Update news
Update news

We rarely post something here, as we are so busy with updates that we try to deliver 2-3 times a week.

W.N.C: Infantry Greenlight
W.N.C: Infantry - Greenlight

We are glad to announce, that we posted our project to Steam Greenlight. Here are some words about the project.