Weekly News #86

Weekly news, everyone!
Blueprint optimization
This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, small things like sitting in a chair, and stone mining using pickaxe.
Fixed Bugs from testers
-Naming fix: Driftwood Walley - Driftwood Valley
-Ammo floating over boxes at the Substation
-Railroad track in tunnel 02 collision issue
-Peach trees prison fence collision fixed
-Parks Garage floating loot over shelf
-Parks Garage can't pick up ammo
-Can't pick up ammo in the rail yard
-Trenton Harbor you get stuck trying to enter the downed chopper
-Distance Texture Bug of some locations
-Shootz gas station box between shelf
-Police Station door collision
-Fixed some item descriptions
-Dropped item, inventory is not available
-The weapon can enter targeting during equipping and unequip
That's all for this week, until next week guys. :)
More posts

Hello! Finalizing new craft menu and UI updates. Enhancing audio with location-based effects. Programmers working on performance optimization. That's all for now. Stay tuned!

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.

This week: Player decals added for marking looted areas or warnings, and physics upgrades for more realistic interactions. Stay tuned for more updates!

Weekly Update: New hacking mini-game and lockpicking in progress. Temperature system implemented, affecting player abilities. Gear up accordingly.