Weekly News #86

Weekly news, everyone!
Blueprint optimization
This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, small things like sitting in a chair, and stone mining using pickaxe.
Fixed Bugs from testers
-Naming fix: Driftwood Walley - Driftwood Valley
-Ammo floating over boxes at the Substation
-Railroad track in tunnel 02 collision issue
-Peach trees prison fence collision fixed
-Parks Garage floating loot over shelf
-Parks Garage can't pick up ammo
-Can't pick up ammo in the rail yard
-Trenton Harbor you get stuck trying to enter the downed chopper
-Distance Texture Bug of some locations
-Shootz gas station box between shelf
-Police Station door collision
-Fixed some item descriptions
-Dropped item, inventory is not available
-The weapon can enter targeting during equipping and unequip
That's all for this week, until next week guys. :)
More posts

This week: Added gamma option to adjust brightness. Developing clearer HUD with vital stats. Introducing adrenaline feature for survival boosts.

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

hanks to our users, at the early stages of the alpha we realized that the game requires a lot of changes.

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.