
Weekly news, everyone!
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).

Map control and hiring PMC mercenaries offer strategic advantages and cooperative opportunities. More updates coming next week!

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.