Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

Faction Bases: Cobra becomes a lively town, Sentinel Alliance adds mini-games. Mercenaries: Capture downed enemies for recruits, missing ones might return later.

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

New player bases system for customization and upgrades, alongside continued code cleanup and integration of character mechanics into the ability system.