Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

We had a delay with the release of the patch, so we decided to make optimizations and update the world.

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.

Explore the benefits of 2D outsourcing for game/software development with Farom Studio. Unlock cost efficiency, expertise, and innovation for your project.

Survivor Update: Progress on server build, undergoing testing. Fixing collision issues to prevent instant character deaths. Map improvements ongoing.