Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

Happy Holidays from Farom Studio! 🎄✨ Wishing gamers worldwide epic wins and joyful gaming sessions. Cheers to health, happiness, and high scores! May your gaming be merry and bright!

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

We joined Games Gathering, networking and sharing insights with industry leaders, igniting our passion for game development. Stay tuned for more updates and support Ukrainian platforms!

Faction HQs now offer secure exits and activities for players with neutral faction relations. Players can raid faction bases for specific technologies.