Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

Here is some news we want to share with you today. Such as server hosting, bars, and optimization.

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.

This week: Trade: Direct exchange and trading in development, boosting player interaction. Grenade update: Frag, flashbang, smoke grenades, and Molotov cocktails.