Weekly News #88

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Weekly news, everyone!


Fixed bugs from testers


-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC


New Level


Here is one of the new levels that our level designer was working on. The work is still in progress

Level Design


Game Development


World redesign


That's all for today, thank you all for your support. And see you all next time :).

More posts

Weekly News #52
Weekly News #52

Upcoming updates include new craftable items and immersive animations. Today's patch focuses on optimization for better FPS stability. Stay tuned for the release!

Weekly News #54
Weekly News #54

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

Happy New Year
Happy New Year 2022!

Happy New Year from Farom Studio! 🎉 Thanks for your continued support. Let's make 2022 a year to remember with Lost Region! 🚀🎮

Weekly news #73
Weekly news #73

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.