Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

Hello everyone, we are excited to announce that we have a new website! We have it in English and Russian.

Today we uploaded the game to Steam and found that some parts of it working not as expected in the release build.