Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

SCAR weapon overhaul completed. Shotgun development underway with additional features. New hires: 3D artist and C++ coder.

Game development is a long term investment and to be able to reach the final stage of the game development You will need to consider lot of things.

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!