Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.

A new snowy mountain map is in progress, focus on animations & backend migration for mod support. Sneak peek at the craft system and map screenshots!

Latest updates: New weapons, improved AI faction detection, and preparation for Unreal Engine migration. Exciting developments ahead!

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.