Weekly News #88

Weekly news, everyone!
Fixed bugs from testers
-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC
New Level
Here is one of the new levels that our level designer was working on. The work is still in progress



That's all for today, thank you all for your support. And see you all next time :).
More posts

Sniper rifle done, revamping old rifles like SCAR. Level optimization ongoing. War in Ukraine causing delays. Adding patriotic elements to Lost Region.

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Airport overhaul ongoing; expect new structures and points of interest. Friend/foe system in development. Stay tuned for updates next week!