Weekly News #88

#

Weekly news, everyone!


Fixed bugs from testers


-Fixed sound still exists after the game is closed
-Fixed UI and ambient sound are 0 by default
-Fixed wrong Gamma number in settings
-Fixed incorrect display of decals
-Fixed gamma not saving
-Fixed the wrong direction of light on some levels.
-Fixed collision of doorways blocking character
-Some loot spawners were generated empty inventory
-Changed drawing distance for most small objects, to reduce the load on the PC


New Level


Here is one of the new levels that our level designer was working on. The work is still in progress

Level Design


Game Development


World redesign


That's all for today, thank you all for your support. And see you all next time :).

More posts

Weekly News #169
Weekly News #169

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Development News #1
Development News #1

Faction Bases: Cobra becomes a lively town, Sentinel Alliance adds mini-games. Mercenaries: Capture downed enemies for recruits, missing ones might return later.

Weekly News #165
Weekly News #165

Character origin stories will influence abilities and skills, while cars are becoming a significant feature, requiring construction or purchase.

Secrets Unveiled: Unreal
Secrets Unveiled: Unreal Engine Experts for Hire!

Unlock the potential of your game with Unreal Engine experts from Farom Studio!