Weekly News #56

Hello to all who survived this by all means "greatest" year. First, a quick recap of what is going on.
New craft system
It is already working, all that is left is to finish some polishing. Once all is polished we will implement the exp gain system to unlock all of the craft recipes.
New sound engine
Next year we are moving to the new sound engine, and new ambient tracks are coming as well, along with new sound in all areas, walking, shooting, and crafting.
New craft items
Here are some of the assets that are already in the game for you to check out.

Last but not least
We, as a development team, wish you a Happy New Year, and we are hoping you will spend your holidays with maximum fun. Thanks to all the supporters and players who gave us feedback, it is allowing us to make things better. Hope we will see you next year. Cheers.
More posts

This week's focus: Blueprint optimization for smoother gameplay. Bug fixes from testers include naming, collision, and inventory issues. Keep surviving, and see you next week!

Latest updates: New weapons, improved AI faction detection, and preparation for Unreal Engine migration. Exciting developments ahead!

🎄 Merry Christmas and Happy New Year from Farom Studio! 🎉 Thank you for your support and best wishes for the holiday season and the year ahead! 🌟 Let's make 2022 amazing together! 🎁🎮

Welcome back, Survivors! This week, we're enhancing loot interactions and adding new character animations. Our map improvements continue as well.