Weekly News #76

Another week another weekly news. :)
Map upgrades
Our level designer can't sleep unless he adds something or upgrades some level. This time upgrades are regarding the mountain view.






UI upgrades and new features
We are working on the new UI as stated in the previous weekly. The main goal is not just user-friendliness but also to show a lot of information conveniently. Since we have many status effects, we need to show the player those effects, even though you could look at the status tab to see which status does what, we need to make it understandable on the HUD as well. It takes a while to make it as obvious as possible.
Due to the new feature Adrenaline and other features (which we will reveal once we have a demo of it), we need to upgrade the group tab. Simply speaking the work is ongoing and it will be awesome.
That's all for today's weekly. Thanks for your support and see you next week :)
More posts

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Today, we're focusing on visual upgrades: Lighting: Smooth sun movements for stunning scenery. Foliage and materials enhancements. New level: Hidden outpost.

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

This is a small dev update, about what we are currently doing. We have some new content that we want to share with you!