Weekly News #76

Another week another weekly news. :)
Map upgrades
Our level designer can't sleep unless he adds something or upgrades some level. This time upgrades are regarding the mountain view.






UI upgrades and new features
We are working on the new UI as stated in the previous weekly. The main goal is not just user-friendliness but also to show a lot of information conveniently. Since we have many status effects, we need to show the player those effects, even though you could look at the status tab to see which status does what, we need to make it understandable on the HUD as well. It takes a while to make it as obvious as possible.
Due to the new feature Adrenaline and other features (which we will reveal once we have a demo of it), we need to upgrade the group tab. Simply speaking the work is ongoing and it will be awesome.
That's all for today's weekly. Thanks for your support and see you next week :)
More posts

Update on old levels: 3D designers working on new meshes for visual overhaul. Tech artists focusing on lights rework for optimized FPS. Animations and sound enhancements planned.

Bug fixes ongoing, including inventory and character customization issues. New eating and healing animations added. Release date postponed to November 19 due to Covid.

Hey everyone! Revamped UI for improved usability. Exciting new terrain in development. Stay tuned for test builds and feature-packed updates. See you next time!

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.