Weekly News #70

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Weekly News! We lived another week, that's great news! Today's topics.


Effects and disease


We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

Ux\Ui Design


These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.


New teammates


With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team! 

More posts

Weekly News #197
Weekly News #197

New "Hands Up" emote signals surrender or peace in NPC interactions. NPC reactions based on reputation, defeats, and player toughness. Enjoy the weekend! 🙌

Weekly News #46
Weekly News #46

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

Weekly News #127
Weekly News #127

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.

Weekly News #134
Weekly News #134

Weekly Update: Crafting system overhaul underway, introducing hand-made radios and more. New meshes like ultrasound machines enhance gameplay.