Weekly News #70

Weekly News! We lived another week, that's great news! Today's topics.
Effects and disease
We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.
New teammates
With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team!
More posts

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

Here is some news we want to share with you today. Such as server hosting, bars, and optimization.

Weekly Update: Added road details like speed bumps and trash cans. Integrating Metahuman for high-quality character creation. Progress continues despite challenges.