Weekly News #70

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Weekly News! We lived another week, that's great news! Today's topics.


Effects and disease


We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

Ux\Ui Design


These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.


New teammates


With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team! 

More posts

Development News #2
Development News #2

Lost Region Monthly Update: Upgraded to Unreal Engine 5.3. Training Facilities: Offline mercenary leveling. Community Challenges: Unite players for common goals.

Development News #5
Development News #5

Lost Region introduces a voting mechanic! Earn Level 3 reputation to vote on key faction decisions. Dynamic faction leaders bring unique bonuses and strategic shifts. Political cycles allow weekly leadership changes. Support minor factions to enhance their bonuses. Stay tuned for more updates!

Weekly News #183
Weekly News #183

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Weekly News #171
Weekly News #171

Weekly Update: Trade System: Prices set with minimum limits for fairness. Ammo Upgrades: Poison, piercing, and shrapnel types added. Enjoy your weekend! More next week!