Weekly News #70

Weekly News! We lived another week, that's great news! Today's topics.
Effects and disease
We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.
New teammates
With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team!
More posts

Ability system implementation is almost complete. New level design in progress: a simple yet engaging campsite. Gratitude extended to the community for ongoing support.

SCAR weapon redesign underway for better functionality. Bug fixes ongoing to enhance gameplay. Updates on the situation in Ukraine!

3D: Improved doors for tactics. Weapons: More firearms coming. Ukraine: Work continues despite challenges; Russian aggression slows. Glory to Ukraine!

hanks to our users, at the early stages of the alpha we realized that the game requires a lot of changes.