Weekly News #70

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Weekly News! We lived another week, that's great news! Today's topics.


Effects and disease


We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

Ux\Ui Design


These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.


New teammates


With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team! 

More posts

Weekly News #109
Weekly News #109

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

Weekly News #54
Weekly News #54

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

Weekly News #68
Weekly News #68

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

Weekly News #75
Weekly News #75

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.