
Weekly News! We lived another week, that's great news! Today's topics.
We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.
With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team!

This week: new assets, two mini-games (checkers, darts), environment enhancements, and ongoing mini-games development for safe house entertainment.

We run pre-public tests and testing of all features. The rework of the project is almost finished and there is not much left for migration from blueprints

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Hotfix 0.2.3.6 is now live! This patch addresses crucial issues before the 0.2.4.0 release. Full features list will follow