Weekly News #70

Weekly News! We lived another week, that's great news! Today's topics.
Effects and disease
We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.
New teammates
With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team!
More posts

Map overhaul for settled areas and new points of interest. Positive character effects like "Second wind" based on history.

Weekly update of the year: Migration to Unreal Engine 5 in progress for enhanced visuals. Level updates for optimized loading. Thanks for your support! Happy holidays!

Discover the Modern Weapon Pack Vol.1 by Farom Studio on Fab! High-quality 3D models for Unreal Engine 5.4, featuring iconic firearms and a shooting range. Perfect for immersive game realism!

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.