Weekly News #70

#

Weekly News! We lived another week, that's great news! Today's topics.


Effects and disease


We've been working on effects and status effects as was told in previous weekly news. And we are nearly finished.

Ux\Ui Design


These effects will change some rules of survival. For example, jumping from a height will end with broken legs, which leads to much slower scavenging. Rotten food will get you parasites, which will lead to more annoying hunger. There are cures for all of the effects, so don't worry you will have ways to get rid of them.


New teammates


With great pleasure, we announce that we have new teammates. One of them will be helping our level designer and working with animations. And another will provide us with new meshes and textures. They are new to game development but they are no strangers to games, which is the most important. We are glad we have them and hope to have productive and just awesome relationships. Welcome to the team! 

More posts

Weekly news #34
Weekly news #34

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.

Weekly News #31
Weekly News #31

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Weekly News #43
Weekly News #43

Welcome back, Survivors! This week, we're enhancing loot interactions and adding new character animations. Our map improvements continue as well.

Weekly News #92
Weekly News #92

Exciting updates this week! Sound optimization underway, fixing reverb zone issues. Plus, get ready for a radio feature with rock versions of guitar tracks!