
How is the testing going? Weekly news guys.
Thanks to the reports a lot of bugs were found and fixed. We are fixing them every day with every report, and polishing the game in general. We want to say thank You to all who are helping us with the game, we really appreciate it.
Our 3D artists continue to work on new meshes, as we stated before these meshes are for the car services centers. Very useful location if you need some mechanical parts or car parts. The work is going pretty smoothly so there should be no delays.



Since everything is going as intended, we would like to announce that we are preparing an update for public tests. The update will be regarding NPC and AI. We will need to test the new feature. So the AI and NPC will also be in the upcoming patch, if you want to test before the patch, join us in the public test. We will continue to deploy fixes to the test branch.
It was a week full of work, and the next one promises to be the same, so cya guys next week :)

Enhanced crafting & loot system in progress for a more user-friendly experience. Optimizations underway to eliminate loading spikes. Stay tuned for more updates!

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

Introducing the versatile shotgun with multiple upgrades. Updates on Unreal Engine 5 enhancements and new tools introduced: knives, axe, and flashlight.

Hello Survivors, This week: Bug fixes ongoing. Added VSync option. New pickup animations. Torch reintroduced. Thanks for your support!