Weekly News #99

How is the testing going? Weekly news guys.
Bug fixing continues
Thanks to the reports a lot of bugs were found and fixed. We are fixing them every day with every report, and polishing the game in general. We want to say thank You to all who are helping us with the game, we really appreciate it.
New meshes
Our 3D artists continue to work on new meshes, as we stated before these meshes are for the car services centers. Very useful location if you need some mechanical parts or car parts. The work is going pretty smoothly so there should be no delays.



For public test
Since everything is going as intended, we would like to announce that we are preparing an update for public tests. The update will be regarding NPC and AI. We will need to test the new feature. So the AI and NPC will also be in the upcoming patch, if you want to test before the patch, join us in the public test. We will continue to deploy fixes to the test branch.
It was a week full of work, and the next one promises to be the same, so cya guys next week :)
More posts

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.

Airport overhaul ongoing; expect new structures and points of interest. Friend/foe system in development. Stay tuned for updates next week!

Weekly Update: Introducing compass and UI enhancements for navigation, alongside ongoing map rework for improved visuals and gameplay.

Here's our weekly update: More progress on the ARS Rotor&Motor location with new 3D designs. Optimizing level loading for smoother gameplay. Stay tuned for more updates next week!