Weekly news #71

Yet survived another week, and we are ready to share some information about the development state.
Additional game options
We are implementing new game options, and one of the most demanded was the gamma option. If nights are too scary and dark you can now make it brighter. We were skeptical about the gamma option, but we've received tons of feedback that it is too dark at night. As a compromise, we added a gamma option so that players will be able to make nights brighter and other players can still enjoy the unforeseen dark. We will continue to add additional options to the game, so you will be able to make it comfortable to play.



New HUD and new mechanics
We are in the process of creating a new cozier HUD. The most important goal is to make it as easy to understand and informative as possible. Now you will be able to see the actual amount of your HP, stamina, hunger, and hydration. Status effects will display additional information. Along with the new HUD, we are working on the adrenalin feature. Adrenaline will help you to survive in the most desperate situations. You gain adrenalin by receiving or providing damage, it passively increases your survival skills, and you will be able to use all of your adrenalin to gain an extra short-time bonus. That's all for today's news. Hope you enjoyed it. CYA next time ;)
More posts

Map updates ongoing, new level in progress. Bug fixing for upcoming public test. Stay tuned!

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Welcome to the weekly news! New UI and HUD: Almost finished, just a few tweaks left. Map upgrade: A small canyon was added for extra excitement. Materials rework ongoing.

Public tests now available! Single-player mode first, multiplayer coming soon. Send feedback, bug reports with screenshots to contact@faromstudio.com or Steam discussions.