Weekly news #71

Yet survived another week, and we are ready to share some information about the development state.
Additional game options
We are implementing new game options, and one of the most demanded was the gamma option. If nights are too scary and dark you can now make it brighter. We were skeptical about the gamma option, but we've received tons of feedback that it is too dark at night. As a compromise, we added a gamma option so that players will be able to make nights brighter and other players can still enjoy the unforeseen dark. We will continue to add additional options to the game, so you will be able to make it comfortable to play.



New HUD and new mechanics
We are in the process of creating a new cozier HUD. The most important goal is to make it as easy to understand and informative as possible. Now you will be able to see the actual amount of your HP, stamina, hunger, and hydration. Status effects will display additional information. Along with the new HUD, we are working on the adrenalin feature. Adrenaline will help you to survive in the most desperate situations. You gain adrenalin by receiving or providing damage, it passively increases your survival skills, and you will be able to use all of your adrenalin to gain an extra short-time bonus. That's all for today's news. Hope you enjoyed it. CYA next time ;)
More posts

New Year, New Updates: AI optimization ongoing. Improving lighting in dark areas. Reworking levels and optimizing gameplay. Stay tuned for more!

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.

Exciting updates this week! Weapon customization UI getting a logical upgrade, fixing critical bugs. Also, fine-tuning map details for better immersion. Stay tuned for more!