Weekly news #34

UI
The work on the skill panel is ongoing, we are adding new perk icons and working on their functionality. We will tell you more about it once it is done.
Bug fixes
-Thanks to our testers, many bugs were found and fixed.
-Fixed bugs related to the inventory system like moving items between slots.
-some ways to duplicate items.
-wrong display of some interface windows.
-some collision bugs
-small holes in the landscape.
-etc.
Map
The design team continues their work on the new location. Here are some screenshots.




Thanks to you all for the support! And many thanks to the testers who help us to fix the game
More posts

Weekly Update: Trade System: Prices set with minimum limits for fairness. Ammo Upgrades: Poison, piercing, and shrapnel types added. Enjoy your weekend! More next week!

Improved radio communication and base resupply. New recruitment methods for mercenaries. Have a great weekend! See you next week!

Game development is a long term investment and to be able to reach the final stage of the game development You will need to consider lot of things.

Caves completed, providing hiding spots for enemies and hidden loot. Sound optimization ongoing, with FMOD engine enhancing immersion. Stay sharp and keep surviving!