Weekly News #87

Weekly news, everyone!
FMOD issue. Battle music
We've been working on the FMOD (the sound engine) issue. The issue was that after you quit the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem was solved. In addition, our sound designer is working on the battle music, which will play differently depending on the situation.
Map update continues
We are continuing to update the map. Right, it is more of a cosmetic update to make the world more alive in terms of nature and surroundings. Humans are dangerous, but nature itself is also dangerous, yet it is still beautiful. Next week we will show you a new level.






That's all for today's week. See you guys next week :)
More posts

Weekly Update: New Level: Hidden bunker. Food Rebalance: Cooked food provides buffs, rotten/raw food gives debuffs, starvation significant debuffs. Fixes: Addressing collision issues.

Map control and hiring PMC mercenaries offer strategic advantages and cooperative opportunities. More updates coming next week!

In this update: Optimization: Improved render distance for LODs to enhance FPS stability. Music: New guitar tracks added to the game.

New team members joined to accelerate game development. Level designer continues map updates. Exciting times ahead!