Weekly News #87

Weekly news, everyone!
FMOD issue. Battle music
We've been working on the FMOD (the sound engine) issue. The issue was that after you quit the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem was solved. In addition, our sound designer is working on the battle music, which will play differently depending on the situation.
Map update continues
We are continuing to update the map. Right, it is more of a cosmetic update to make the world more alive in terms of nature and surroundings. Humans are dangerous, but nature itself is also dangerous, yet it is still beautiful. Next week we will show you a new level.






That's all for today's week. See you guys next week :)
More posts

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!

We decided to make some changes to our gameplay, such as outpost building, ammo limit, unique ability for squads

Map control and hiring PMC mercenaries offer strategic advantages and cooperative opportunities. More updates coming next week!

Weekly Update: Gathered new asset references and recorded sounds outdoors. Addressed collision and rendering issues. 3D artists to begin work on assets from an abandoned cow farm.