Weekly News #87

Weekly news, everyone!
FMOD issue. Battle music
We've been working on the FMOD (the sound engine) issue. The issue was that after you quit the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem was solved. In addition, our sound designer is working on the battle music, which will play differently depending on the situation.
Map update continues
We are continuing to update the map. Right, it is more of a cosmetic update to make the world more alive in terms of nature and surroundings. Humans are dangerous, but nature itself is also dangerous, yet it is still beautiful. Next week we will show you a new level.






That's all for today's week. See you guys next week :)
More posts

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

SCAR weapon overhaul completed. Shotgun development underway with additional features. New hires: 3D artist and C++ coder.

Weekly Update: Base upgrades: Enhanced greenhouse and more for efficiency. Ability System: Managing player abilities for better gameplay. Exciting progress!

Welcome to this week's update! New detailed meshes from our 3D designers. Progress on transitioning to Unreal Engine 5. Landscape rework ongoing. Stay tuned for more updates next week!