Weekly News #87

Weekly news, everyone!
FMOD issue. Battle music
We've been working on the FMOD (the sound engine) issue. The issue was that after you quit the game you will continue to hear the ambient music and ambient sounds. It took some time but the problem was solved. In addition, our sound designer is working on the battle music, which will play differently depending on the situation.
Map update continues
We are continuing to update the map. Right, it is more of a cosmetic update to make the world more alive in terms of nature and surroundings. Humans are dangerous, but nature itself is also dangerous, yet it is still beautiful. Next week we will show you a new level.






That's all for today's week. See you guys next week :)
More posts

We had a delay with the release of the patch, so we decided to make optimizations and update the world.

Lost Region Monthly Update: Upgraded to Unreal Engine 5.3. Training Facilities: Offline mercenary leveling. Community Challenges: Unite players for common goals.

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Mine level rework: key faction objective with ammo production advantage. Scavenge, engage in faction conflict. More on socials. Have a great weekend! 😉