Weekly News #89

Welcome to the Weekly news!
AI rework
We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable again, if you will remain inaccessible to them they will find something better to do and go away. Also, some minor balance fixes took place, such as moving speed for animals.
We will continue to work on AI behavior.
Map improvements
Work on the map improvement continues, our level designer shared some of his work.




More posts

Weekly Update: New interactive details added for scavenging. Introducing energy parameter for fatigue management. More updates next week!

Introducing weapon stands for player bases, allowing display and quick access. Weapons now degrade over time, requiring repairs.

3D designers creating sports gear for world detail and character improvement. Health system revamp includes treating injuries and managing vitals.

Faction Bases: Cobra becomes a lively town, Sentinel Alliance adds mini-games. Mercenaries: Capture downed enemies for recruits, missing ones might return later.