Weekly News #89

Welcome to the Weekly news!
AI rework
We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable again, if you will remain inaccessible to them they will find something better to do and go away. Also, some minor balance fixes took place, such as moving speed for animals.
We will continue to work on AI behavior.
Map improvements
Work on the map improvement continues, our level designer shared some of his work.




More posts

Improving AI for wolves and planning realistic reactions for human NPCs. Introducing security cameras for looting challenges.

Bug fixes ongoing, inventory and weapon updates, new backpack colors, character customization options, and gameplay tweaks. Thanks for your support!

This week: new assets, two mini-games (checkers, darts), environment enhancements, and ongoing mini-games development for safe house entertainment.

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.