Weekly News #89

Welcome to the Weekly news!
AI rework
We are currently working on AI, the goal is to make AI more realistic in terms of behavior. For example, wolves will not just stay in place if you are out of their range they will wander around waiting for you to be reachable again, if you will remain inaccessible to them they will find something better to do and go away. Also, some minor balance fixes took place, such as moving speed for animals.
We will continue to work on AI behavior.
Map improvements
Work on the map improvement continues, our level designer shared some of his work.




More posts

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.

Bug fixes ongoing, inventory and weapon updates, new backpack colors, character customization options, and gameplay tweaks. Thanks for your support!

AI returns with new skins! Updated AI code, minor client fixes, and a sneak peek at the World Map update! Check it out!

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.