Weekly News #98

Hello guys, while we are working on the patch here is another weekly.
Map update
He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.






Bug fixing
To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.
That's all for today weekly, cya next week :)
More posts

Welcome Survivors! This week, we focused on fixing bugs related to inventory, weapons, and animations. Our map is also receiving updates.

Implementing a new weapon damage system based on shot location and introducing an upgraded explosion system for demolishing buildings.

This is a small dev update, about what we are currently doing. We have some new content that we want to share with you!

Currently, we moving to UE 4.2, so the update will be delayed for a couple of weeks.