Weekly News #98

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Hello guys, while we are working on the patch here is another weekly.


Map update


He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.

Optimization


Level Art


Level Design


Game Development


Unreal Engine 5


Level Blocking


Bug fixing


To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.

That's all for today weekly, cya next week :)

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Lost Region Development
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Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Happy Holidays!!!!
Happy Holidays!!!!

🎄 Merry Christmas and Happy New Year from Farom Studio! 🎉 Thank you for your support and best wishes for the holiday season and the year ahead! 🌟 Let's make 2022 amazing together! 🎁🎮

Weekly News #183
Weekly News #183

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.