Weekly News #98

#

Hello guys, while we are working on the patch here is another weekly.


Map update


He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.

Optimization


Level Art


Level Design


Game Development


Unreal Engine 5


Level Blocking


Bug fixing


To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.

That's all for today weekly, cya next week :)

More posts

Weekly News #122
Weekly News #122

Shotgun development progresses; versatile functionality is planned. Unreal Engine 5 release version tested; promising upgrades noted.

Weekly News #53
Weekly News #53

Optimization and crafting improvements underway. New animations in progress. Stay tuned for updates and screenshots. Stick around for more action!

Lost Region IndieGoGo
Lost Region IndieGoGo Campaign

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Weekly News #82
Weekly News #82

Optimizing for smoother gameplay experience. New intricate cave design with heightened challenge. Stay tuned for more updates next week!