Weekly News #98

Hello guys, while we are working on the patch here is another weekly.
Map update
He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.






Bug fixing
To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.
That's all for today weekly, cya next week :)
More posts

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

New Location: Eagles Pride Customs, still in progress but promising. Testing ongoing for upcoming public patch. Stay tuned!

This week: Finalizing survival effects and status effects. Welcoming new team members for level design, animations, meshes, and textures.