Weekly News #98

Hello guys, while we are working on the patch here is another weekly.
Map update
He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.






Bug fixing
To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.
That's all for today weekly, cya next week :)
More posts

Here's the concise weekly update: New level design unveiled: block posts introduced. Optimization efforts continue for smoother gameplay. Positive progress reported in test results.

WTWN! Map improvements ongoing, adding depth and narrative to our world. New models from our 3D team, speeding up content creation. Have a great weekend! See you next week!

New versatile shotgun under development. Doubles as a tool for breaking locks and providing light. Additional items like flashlight and knives will complement it.

Optimization and crafting improvements underway. New animations in progress. Stay tuned for updates and screenshots. Stick around for more action!