Weekly News #98

#

Hello guys, while we are working on the patch here is another weekly.


Map update


He never sleeps, he never talks. It is our level designer, who never gets tired of working with the game world. Most likely we told him that once the map is big enough we will enable vehicles. Here are some minor map improvements. The new level is coming as well.

Optimization


Level Art


Level Design


Game Development


Unreal Engine 5


Level Blocking


Bug fixing


To explain the recent public test postponement, we are fixing some major bugs. Not all of them are critical, but yet again we need to polish some things so there will be less work after testing.
Fortunately, the work is almost done and all of the critical bugs seem to be found. Yet again, fingers crossed guys.

That's all for today weekly, cya next week :)

More posts

Weekly News #150
Weekly News #150

Introducing adrenaline mechanics for survival boosts and a new drunk effect for added fun and immersion. Stay tuned for more updates next week!

Weekly News #133
Weekly News #133

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!

Weekly News #55
Weekly News #55

Latest Lost Region Updates: Quests and in-game guide in progress for player ease. Upgrading to Unreal Engine 4.26 for stability. New crafted items by our 3D designer. Stay tuned!

Weekly News #114
Weekly News #114

New electric devices for immersion and functionality, Welcome our new team members: a 3D designer and a C++ developer.