
Hello, this is Denis from the Farom Studio Team.
Thanks to our users, at the early stages of the alpha we realized that the game requires a lot of changes. Most of the code was rewritten, and we made a completely new map and a new interface. Also, the character and his animations were changed. Many new locations, interactive objects, and weapons were added to the game. This rework allows us to release updates and bug fixes more often and effectively. Currently, we are testing and debugging the сraft system. After this step, it will be easier to add new and improve this system. In the nearest updates, we will add animals to the game, such as bears, wolves, deer, and others. Players will have to fight with them, avoid and hunt them. We plan to add new functional, buff systems, diseases, locations, clothing, and weapons to the game, also there will be more craft items and groups of enemies. We are very grateful to our community, for their support and assistance in the development. Screenshots of new world locations and upcoming animal updates are available here.
Thanks! Denis Fiyurskiy COO of Farom Studio Team

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Gun durability system added: Guns degrade over time, risk explosion if worn. Optimize game performance for smoother experience. Stay tuned for more updates!

Dive into the heart of game development with Farom Studio, where cutting-edge technology meets creativity. Discover how our expertise shapes the future of gaming.

Improved damage resistance for gear, transitioning to UE 5.1 input system, and enhancing visual effects for explosions. Bug fixes in progress.