Weekly News #112

#

New meshes for old levels


This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.

Tech artist work


Animations



Lights rework



Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.

That's all for today. We wish you a great weekend! :)

More posts

Lost Region News
Lost Region News

Today we want to share some new screenshots and answer comments and questions from users.

Weekly News #98
Weekly News #98

Map updates ongoing, new level in progress. Bug fixing for upcoming public test. Stay tuned!

Lost Region 0.1.0
Lost Region 0.1.0 Update

New sea locations, bunkers, Battle Royal mode, weapon inventory, free camera, backpacks & bug fixes!

LOST REGION WEEKLY
LOST REGION WEEKLY #9

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.