Weekly News #112

#

New meshes for old levels


This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.

Tech artist work


Animations



Lights rework



Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.

That's all for today. We wish you a great weekend! :)

More posts

Weekly News #39
Weekly News #39

Survivor Update: UI improvements near completion for dialog system. Quest system nearing completion. Work on new locations begun, with ongoing map improvements.

LOST REGION WEEKLY
LOST REGION WEEKLY #9

Exciting updates ahead: New animations and character customization coming soon, backend migration complete, and world improvements on the horizon.

Lost Region Development
Lost Region Development Update

Update: Enhanced character animations, UI redesign, and ongoing world expansion. Stay tuned for more game developments from Farom Studio Team.

Weekly news #34
Weekly news #34

Survivor Update: Skill panel development ongoing. Fixes. Map improvements continue with new location in development.