Weekly News #112

New meshes for old levels
This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.


Lights rework
Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.
That's all for today. We wish you a great weekend! :)
More posts

Material and lighting enhancements in Unreal Engine 5. New hires in programming and 3D art. Teasing a major upcoming feature that lets players shape the game world.

Survivor Update: Progress on server build, undergoing testing. Fixing collision issues to prevent instant character deaths. Map improvements ongoing.

WTWN! Map improvements ongoing, adding depth and narrative to our world. New models from our 3D team, speeding up content creation. Have a great weekend! See you next week!

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.