Weekly News #112

New meshes for old levels
This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.


Lights rework
Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.
That's all for today. We wish you a great weekend! :)
More posts

Weekly Update: Trade System: Prices set with minimum limits for fairness. Ammo Upgrades: Poison, piercing, and shrapnel types added. Enjoy your weekend! More next week!

Welcome Survivors! This week, we focused on fixing bugs related to inventory, weapons, and animations. Our map is also receiving updates.

We are glad to see that more people joined our alpha testing and will help us to make the game better.

Survivor Update: Fixing inventory bugs. Optimizing road landscapes. Cave level complete, moving to new levels soon. Stay tuned for more updates!