Weekly News #112

New meshes for old levels
This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.


Lights rework
Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.
That's all for today. We wish you a great weekend! :)
More posts

Bug fixing ongoing. New meshes for car service centers in progress. Preparing update for public tests focusing on NPC and AI. Join us in the test branch for early testing.

Weekly Update: Checkers mini-game nearing completion. New character leveling tools introduced, enhancing dexterity. Stay tuned for more updates!

At the moment we working on loot spawn points, loot for crafting, and small fixes of current content. The patch will be released on April 13.

Weekly Update: Base upgrades: Enhanced greenhouse and more for efficiency. Ability System: Managing player abilities for better gameplay. Exciting progress!