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Weekly News #112

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New meshes for old levels


This week our 3D designers were revisiting old levels to keep them up to date in terms of quality. For the release we want to update everything, so you will think that you are playing a completely new game. There will be several steps to update the levels.
1. Visually - we already working on it.
2. Technically - add additional loot spawners and new gameplay mechanics to the old levels.
3. Sound - when all is settled, our sound designer can revisit the level update reverb volumes, and implement sounds for new meshes.

Tech artist work


Animations



Lights rework



Since we are revisiting old levels and adding new meshes we need to rework lights on these levels. This type of work takes a lot of time, we need to re-cook the lighting and keep the balance of dynamic lights and static lights to keep the player's FPS safe. This we will be doing during the whole period of old levels revisiting. We will keep you posted.

That's all for today. We wish you a great weekend! :)

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Weekly News #104
Weekly News #104

Here's a quick update: Improved animal sounds for a more immersive experience. Progress on the ARS Rotor&Motor location for exciting loot hunts. More updates coming soon!

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0.5.0.1 Patch
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New features include deer encounters, weapon ammo spawns, and bed selection. Various map updates and UI improvements. Fixes for collisions, crafting UI, and inventory issues.

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Weekly News #113
Weekly News #113

Industrial location under construction by 3D designers. New status system in development, focusing on injuries' impact. Stay tuned for updates!

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Weekly News #31
Weekly News #31

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

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