Weekly News #46

Hello Survivors and welcome to the Weekly News We are close to the public release!
Fixes
Bug fixing work continues
Fixed bugs:
-Fixed player number in the server browser.
-Fixed version in the server browser.
-Fixed ping in the server browser.
-Fixed the wrong height of the Landscape that was causing the character to fly.
-Minor landscape and collision fixes
VoIP
We've added location-based VoIP to the game, so now you will be able to communicate to other players using voice.
Server
We added a time multiplier for server options.
Navigation
To optimize the game, we are working on navigation changes for the NPCs.
New lighting and sky
This week we were mostly working on world lighting and now it looks much better. Also, we added a new Skybox.





Thanks for your support! And hope you enjoy it! Also, this month we will make a Live from the current version of the game with the dev team! The Live will be on Twitch and maybe Steam at the same time.
More posts

Update: New engine version: The game migrated to Unreal Engine version. Sound: Assigning physical materials for accurate sound effects, plus new guitar tracks in progress.

New effects like cold weather impacting stealth. Stay tuned for raiding mechanics update next week! See you then!

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

We're nearing the public release with ongoing bug fixes and new features, Join us for a live preview of the current version on Twitch and possibly Steam this month!