Weekly News #41

#

Hello Survivors and welcome to this weekly news Today it's a special one and we need some extra testers before making the patch public. Here we go

Testing reports
We are grateful for all the hard work that is done and continues to perform, testers are helping us to get more of the features done for a shorter period, besides the bugs they are finding.

Special thanks to Amme he is helping a lot, really appreciate it.

Currently, we are testing all the features in the MP session, this will help us to avoid unexpected bugs.
Not a secret that games work differently in single-player and multiplayer.

Server browser and servers
We are working to make the server browser more UI-friendly.
And our developers are currently working on implementing the possibility for players to create their servers.
We are currently negotiating with our partners regarding server rent.

Upcoming features
A lot of work has been done, yet a lot of work is still ahead.
Right now we are working on making the game world more alive.
With patch 0.5.0.0 the game will become more of a survival RPG, in which most of your actions will have consequences for the players.
Yet, the world will not just become alive, it will also become more dangerous, and that’s why you’ll need to cooperate with your friends to survive.
Players will also be able to set traps to catch other players or patrolling scouts (NPC) of other factions.
Also, players will be able to master their skills of survival and killing, to become even more dangerous to their foes.

LORE
Besides all the above stated, we are working on the LORE of the game, new factions with custom bonuses are coming to expand the game universe.
The player will need to decide which faction he is supporting.
He can also become an enemy to them all, which we do not recommend but surely will love to see.

This is it for the weekly news. 

More posts

Weekly News #180
Weekly News #180

Airport development continues, guarded by Sentinel Alliance. QA underway, turning bugs into potential features. Have a great weekend! 😉

Lost Region Small
Lost Region Small Info Update

Currently, we moving to UE 4.2, so the update will be delayed for a couple of weeks.

Lost Region Development
Lost Region Development Update 28 Feb

Update: Food and water system rebalanced, map added with minor coordinate adjustments, interaction animations improved, and ongoing world optimization.

Weekly News #42
Weekly News #42

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.