Weekly News #75

Greetings friends. Here is a quick update on what's going on.
New engine version
We've finished our migration to a new Unreal engine version. As always some stuff is broken now, in particular, the render is broken, but no worries we are fixing it. The most important thing, we know how to fix it :).
Fixes
We continue to work on fixing bugs and thanks to our testers we are determining the bugs much quicker. They've helped us to find some major bugs along with minor ones.
Sound
Our sound designer currently running through the whole game to correctly assign physical material. Physical material will determine what sound should surface play once interacted by the player in any way. For example, if you walk on wood your footsteps should change the sound, and also it will affect the weapon's impact sound. Also, new guitar tracks are coming :).
That's all for now. This weekly was more of a heads-up. Cya guys next week.
More posts

New boots, medical loot, and clothing items like masks are on the way in the upcoming patch. Character customization is getting better, and we're optimizing localization.

New sniper rifles with customizable scopes and skill system for precision shooting. Development may experience delays due to situation in Ukraine.

Survivor Update: Reworked inventory for efficient management. Campfires now require fuel. Weapon rebalancing and ongoing map improvements. See you next week.

Bug fixes are ongoing. We've added new visual and audio effects to simulate fatigue during long runs. Additionally work on character customization, is progressing.