Weekly News #75

Greetings friends. Here is a quick update on what's going on.
New engine version
We've finished our migration to a new Unreal engine version. As always some stuff is broken now, in particular, the render is broken, but no worries we are fixing it. The most important thing, we know how to fix it :).
Fixes
We continue to work on fixing bugs and thanks to our testers we are determining the bugs much quicker. They've helped us to find some major bugs along with minor ones.
Sound
Our sound designer currently running through the whole game to correctly assign physical material. Physical material will determine what sound should surface play once interacted by the player in any way. For example, if you walk on wood your footsteps should change the sound, and also it will affect the weapon's impact sound. Also, new guitar tracks are coming :).
That's all for now. This weekly was more of a heads-up. Cya guys next week.
More posts

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Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

New trucks are in development with expanded functionality, while animal behavior is being revamped for realism. Stay tuned for more updates next week! ☀️

Introducing negative character traits like claustrophobia and adding visual effects for transitioning between indoor and outdoor environments.