Weekly News #75

#

Greetings friends. Here is a quick update on what's going on.


New engine version


We've finished our migration to a new Unreal engine version. As always some stuff is broken now, in particular, the render is broken, but no worries we are fixing it. The most important thing, we know how to fix it :).


Fixes


We continue to work on fixing bugs and thanks to our testers we are determining the bugs much quicker. They've helped us to find some major bugs along with minor ones. 


Sound


Our sound designer currently running through the whole game to correctly assign physical material. Physical material will determine what sound should surface play once interacted by the player in any way. For example, if you walk on wood your footsteps should change the sound, and also it will affect the weapon's impact sound. Also, new guitar tracks are coming :).

That's all for now. This weekly was more of a heads-up. Cya guys next week. 

More posts

Weekly News #64
Weekly News #64

Quick update: We're revamping the weapon modification menu, making it accessible from your inventory UI. Testing the new sound engine and addressing bugs. Stay tuned for more updates!

Weekly News #183
Weekly News #183

Seasonal Control: Faction priorities shift with seasons, affecting player rewards. Hostage Rewards: Captured hostages yield valuable loot but could provoke faction reprisal.

Weekly News #169
Weekly News #169

Melee damage system added to firearms, balancing durability and effectiveness. Replication explained for smoother multiplayer experience in Unreal Engine 5.

Weekly News #172
Weekly News #172

Weekly Update: Sentinel Alliance HQ: Airport now military hub with trading and missions. Minor Factions: Earn reputation for new items and perks.