Weekly News #75

Greetings friends. Here is a quick update on what's going on.
New engine version
We've finished our migration to a new Unreal engine version. As always some stuff is broken now, in particular, the render is broken, but no worries we are fixing it. The most important thing, we know how to fix it :).
Fixes
We continue to work on fixing bugs and thanks to our testers we are determining the bugs much quicker. They've helped us to find some major bugs along with minor ones.
Sound
Our sound designer currently running through the whole game to correctly assign physical material. Physical material will determine what sound should surface play once interacted by the player in any way. For example, if you walk on wood your footsteps should change the sound, and also it will affect the weapon's impact sound. Also, new guitar tracks are coming :).
That's all for now. This weekly was more of a heads-up. Cya guys next week.
More posts

This week: Completed new craft method requiring time and attention. Added sound effects for crafting. Introducing a fire watchtower level with strategic positions.

In this patch: New HUD: More informative and fancy, enhancing player management. Bug fixes: Addressing various types of bugs, including functional, visual, and logic bugs.

We want to give some news about upcoming crowdfunding campaign on Indiegogo that will be launched tomorrow.

Weekly Update: New developments include greenhouse for food and medicine, alongside alarms for base security. Stay tuned for further enhancements!